🕹️ New release: Lunar Lander Beyond

Roadwar 2000

aka: Road∗War 2000
Moby ID: 1728

[ All ] [ Amiga ] [ Apple II ] [ Apple IIgs ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ PC-88 ] [ PC-98 ] [ Sharp X1 add ]

Amiga screenshots

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Title screen
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Main screen
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A small overview map is available
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Two different combat modes
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Combat: The deployment phase
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Road combat
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Good news...
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Entering Pittsburgh
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Quick combat mode

Apple II screenshots

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Title Screen
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Introduction
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Naming Your Gang
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Exploring
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Visiting the Mayo Clinic

Apple IIgs screenshots

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Title screen
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Map screen
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Vehicle statistics
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New recruits.
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Found an amusement park. The gang is thrilled.
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Combat screen

Atari ST screenshots

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Title screen
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Starting a new gang
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Abstract mode streamlines the combat for you
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That was a bit too streamlined for me
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Let's try this again in Florida
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A curious event
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Curiouser and curiouser!
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An encounter report
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Preparing for combat
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Just how thoroughly do I want to micromanage here?
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How about the hood ornament, can we target that?
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Combat results display on the page
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For fine tuning, the player can manually deploy their units on the road surface.

Commodore 64 screenshots

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Title screen
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Main screen (the map)
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Gang status report
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Vehicle stats
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Found something...
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Footgang encounter
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Entering Provo

DOS screenshots

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Title screen
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Just after the beginning
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Entering New York
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It's possible to select different colors (CGA/RGB)
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Found some ammunition (CGA/RGB)
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Encountered a group of people (CGA/Composite)

PC-88 screenshots

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Title screen
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Main screen
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Combat

PC-98 screenshots

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Title screen
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Mad Max reject on bike
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Map
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The RoughRiders
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Select units for battle
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Combat
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