SOS

aka: Septentrion
Moby ID: 17963

SNES screenshots

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Title screen
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Introductory text
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Character selection -- rifle through their ID cards
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Setting the scene
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Introducing a protagonist in an in-game cinematic
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Interrogation prompt
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As you can see, no detail was overlooked in the layout of this vessel. Soon, unfortunately, the whole boat will become one big water closet.
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The foreshadowing -- it's almost as if the characters knew what was about to hit them!
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Ker-blammo! This is what hits them.
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Cabin now upsidedown, strewn with corpses -- and do mind the falling furniture!
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The sinking ship tilts to one of its subtler angles
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Acrobatic deeds of derring-do -- just to navigate the wreckage + get around, we're forced to dangle from upside-down staircases.
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Interacting with survivors -- if you live long enough to encounter any!
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Motivating survivors to make an escape attempt.
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Leading survivors to safety plays a surprisingly major role -- you need to tap into some of their specialised skills.
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As if all this water wasn't bad enough -- you also have /fire/ hazards to contend with!
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Going from bad to worse
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Great, now the lights are out!
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A hard landing (longer than four player-heights) will cost you valuable time
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The only final death is after the fateful hour is up, but burning, drowning and falling all diminish the remaining time available.
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We don't just stroll the luxury quarters -- your travels take you into the very guts of the ship.
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Did the Prince of Persia ever find himself trapped in an executive-class bathroom? If I can't reach the door out, it's ultimately no less fatal than a spike-trap.
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Buried at sea...
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but what a grave marker!
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