🕹️ New release: Lunar Lander Beyond

Sonic Boom

Moby ID: 18250

[ All ] [ Amiga add ] [ Amstrad CPC ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Loading screen.
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Title screen.
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Start of the level.
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Let's go.
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Blasting action.

Arcade screenshots

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Your next target.
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Let's Go.
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Blast them.
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Tanks to contend with.
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A train to destroy.
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Smart-Bomb.
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Two extra guns.
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Aircraft carrier appearing.
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Destroy all the guns.

Atari ST screenshots

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Effect on title picture
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Title screen
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High scores
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Boring legal bit
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Pre-mission sequence
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First attack wave
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Coming at you thick and fast
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Approaching the water
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Dead
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Different attack patterns here
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Train in vain
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Destroying an aircraft carrier
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Being blown up

Commodore 64 screenshots

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Highscores
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Off we go!
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The screen is soon crowded with enemies.
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The first boss is an aircraft carrier.
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Level statistics
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Level 2

ZX Spectrum screenshots

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Load screen. The game displays this briefly then replaces it with a message asking the player to turn the tape over so it can load level 1 when game options have been decided
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Hi-score screen and game options. After a while, if nothing is entered, this screen alternates with the copyright screen
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Game controller options
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Level loading comes next
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I suppose this is the ultimate target or level boss
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We're off!
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Standard shoot 'em up format. Nice scenery below
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Picked up a wingman power up
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When all lives are gone its easy to replay
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Its also easy to get on the scoreboard
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