Age of Wonders 4

aka: AoW4
Moby ID: 202495

[ All ] [ PlayStation 5 add ] [ Windows ] [ Windows Apps add ] [ Xbox Series add ]

Windows screenshots

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Splash screen
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Intro
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Main menu
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One of the many loading screens, featuring Karissa the Red
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The campaign's story is narrated through many illustrated slides
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Start of a scenario, showing an overview of the starting race and technologies
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Quests, side-stories and encounters are displayed in this kind of view
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Cities now have two production queues, one for buildings and the other for units
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Periodically inspecting a hero/ruler and their inventory and abilities is important
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A free city, ready for negotiations towards vassalage
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Regions for expanding city borders are smaller but more plentiful than in Age of Wonders: Planetfall
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Choices in quests bring different bonuses and trade-offs, and may affect alignment or the economy
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Manual combat is very similar to prior 3D Age of Wonders titles
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Killing an enemy hero/ruler or the last unit of the army brings a slow-mo closeup
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The spellbook for world-level enchantments
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Researching new spells and enchantments
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Choosing tomes determines the player's affinities and available research items
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Gathering the Imperium resource and points in different affinities gradually unlocks this tree of bonuses
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Minor enchantments affect unit abilities and often appearance
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Encountering a returning character in the campaign
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The diplomacy screen is more elaborate than before
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The number of heroes a player can have is tied to the number of owned cities. When a new city is built/conquered, heroes will flock to join
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Choosing a governor for a city brings small resource boosts
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Sites of interest vary by tier/difficulty
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Major race transformations radically change the appearance and stats of the player's race
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Sieges take multiple turns to execute. The besieged city's production is blocked for the duration
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Region improvements are animated
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Unit inspection screen
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Infestations periodically send hostile units to pillage their surroundings, and expand in territory if left unchecked
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Victory screen
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Upon winning a scenario, pantheon points are added for customization unlocks, and the ruler can be sent to the pantheon itself to be reused as a hero or AI ruler in future playthroughs
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Scenario selection
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Custom scenario creation, with a wide variety of options
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When creating a custom faction, starting affinities can be chosen...
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...the ruler modeled...
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...and even basic visual traits of the race itself changed.
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"Exalted Lord", sounds appropriate.
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