Cops n' Robbers

aka: Cops & Robbers , Cops 'n' Robbers
Moby ID: 20333

[ All ] [ Antstream add ] [ Atari 8-bit ] [ BBC Micro ] [ Commodore 16, Plus/4 ] [ Commodore 64 ] [ Electron ] [ VIC-20 ]

Atari 8-bit screenshots

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Title screen
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Start of the game
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Jailed
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House 1
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Elevator
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First Floor
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Next Floor

BBC Micro screenshots

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Title screen
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Starting out

Commodore 16, Plus/4 screenshots

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Let's go and rob.
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Inside ACME Diamond Co.
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Taking the elevator.
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The safe is in the corner.

Commodore 64 screenshots

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Startup
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The beginning
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You are arrested by a policeman...
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..and sent to jail
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Killed by a police chopper
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Putting the jewels in your car
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When you lose a life, you are free to walk into the jail and release one of your captured men
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First floor of the Acme Diamond Co.
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Going between floors via elevator
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Second floor of the Acme Diamond Co.
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Third floor of the Acme Diamond Co.
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Lights out
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Ghost mine
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Got some TNT...
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...and used it to blow up the huge ghost
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"Good God!", gasped Gerald, "I've never seen a Figure 900 as huge as you."
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Killed by a small ghost
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Off to the morgue we go
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Too dark in here. Looks like we need a flashlight
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That's better
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Oh no. The flashlight is on the brink
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The service level is where you discover the combination to the safe
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Open the safe using the combination from the service level

Electron screenshots

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Gameplay

VIC-20 screenshots

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Everything quiet for now.
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Inside the diamond company.
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On the top floor sometimes the light goes out.
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The mine is dark and there are ghosts.
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Title Screen (Abrasco Version)
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Instructions (Abrasco Version)
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