🕹️ New release: Lunar Lander Beyond

Galaxy Force II

aka: 3D Galaxy Force II, Galaxy Force, Sega Ages: Galaxy Force II
Moby ID: 23025

[ All ] [ Amiga ] [ Amstrad CPC ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ FM Towns ] [ Genesis ] [ Linux add ] [ Macintosh add ] [ Nintendo 3DS add ] [ SEGA Saturn add ] [ Wii add ] [ Windows add ] [ ZX Spectrum ]

Amiga screenshots

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Loading screen
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Title screen
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Explanation of controls
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Scene select
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Dropped onto the red planet
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Lovely eruptions
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Look out for the eruptions on the surface
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Lots of lovely fire effects
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Penetrate fortress
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Flying through the tunnel
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Out of the tunnel
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Scalable sprites galore
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Flying in open space
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These attack waves were a Sega trademark
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More lovely eruptions
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Fixing the boss
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Mission 1 clear
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Dropped off on the green planet
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A friendly ship comes with upgrades
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Game over
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Out in the hangar
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Follow the lights in the floor
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Too close!
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A big installation
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Too close!

Amstrad CPC screenshots

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Loading screen
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Title screen
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Scene A, Level 1
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Flying towards the base, fighting of enemies.
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Fighting inside the base.
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I ran out of fuel. Continue?
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I didn't continue. Game over.

Arcade screenshots

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Title screen
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Game begins
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Big ship
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Rocket steam
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Space docks
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Small hole
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Long tunnel
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Robots
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Lava planet
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Enemies squadron
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Close eruption
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Hangar
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Water planet
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Nice plants
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Cute'em up :D
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Big bugs
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Desert planet
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Tornados
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Enemies are incoming
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Clouds
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Big ship above
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Rocks maze
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Winter fight

Atari ST screenshots

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Loading screen
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Credits
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Control guidance
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Scene selection
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Game start
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Early space action
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Destruction
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Into the cavern
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Avoid those walls
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Dead
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Entering the fortress on setting 2
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Bonus collected
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High scores
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Scene 3
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Lots of shrubbery here
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Scene 4 is barren and hostile
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Careful...
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Scene 5

Commodore 64 screenshots

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Title screen (That's II spinning)
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Planet selection
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World 1 start
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Flying combat
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Onto segent 2
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This time the path is more defined
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World 2
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Flying low for this wave
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In the fortress
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World 3 is lush and verdent
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But the tunnel isn't
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Game over
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World 4
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Danger in its tunnel
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World 5 on some sort of ice planet
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Tunneling
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Level complete

FM Towns screenshots

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Title screen
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The intro begins in an abstract way...
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...but gains colors...
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...displays some of the enemies...
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...the higher-ups...
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...and the savior of humanity
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High scores
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You are being deployed
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Normal enemies ahead
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Be careful: asteroids!
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Geometrical structures will impede your progress
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Flying through a cave
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The corridor turns into a large hall full of enemies...
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...which may attack from all sides
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You can select the stage right from the beginning
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You are being submerged into lava
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Fire worms attack
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This cave has such traps
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You found extra energy
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You admire the view
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You are being transported
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Looks like we've got company
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You have no time for local fauna
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Annoying turrets
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You are being brought to this beautiful, lovely planet
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You are targeting enemies
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Be careful of those pillars
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Beautiful, but deadly...
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Finally, light!
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Don't crash into those clouds

Genesis screenshots

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Title screen
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Main menu
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Options
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Five scenes to choose form
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Game start
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Action all the way
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Asteroid belt
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Waves coming at me
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Into the canyon
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Now a tunnel
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Taking a corner
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Game over
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The fire world
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Passing a lonely planet
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A tunnel, yesterday
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Avoid the fire
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The final bit of the level
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Missiles can take care of this
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Level complete
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World 3
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Down with that blob
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Tunnel section
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Carnage here
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Seeing stars
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A couple of waves here
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World 5
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High scores
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World 5. Penetrate the enemy fortress.
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Extra energy.
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Penetrating. Again.

ZX Spectrum screenshots

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This screen displays as the game loads
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The game detects that a joystick is connected, checks whether its the device the player wants to use, then continues the load
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When loading is complete the title screen displays
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... followed by the game start screen. This screen, or ones like it, are shown at the end / start of each level. The player presses FIRE to start and there's some more loading before the actual game
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Its not much but this is the start of level 1. The player has to penetrate the enemy base and the dot in the middle is the entrance
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Tally-ho and away we go ! We're in a launch bay - the enemy base can be seen ahead
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Enemy fighters ahead
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Not sure if this thing is friend or foe. Tried shooting it anyway
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The enemy base gradually looms larger. There's a clear spell with no ships to shoot at, up pops a message and suddenly there they are again, trying to force the player off course
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On the way inside. The white at the end of the corridor is an exit onto a plain
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Made it onto the plain, different bad guys here
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The plain gives way to another passageway. At times it can be very hard to see the ship
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After some more corridor and some more plain we're in the final corridor and its a long one. The white up ahead that was there a screen or so ago has now been replaced with a wall
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Now the corridor starts to twist left and right and it becomes really hard to see the ship
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Just left the final corridor on level 1 and up comes this message
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Flying through the tunnel, shot at the control centre, blew it up. Mission accomplished
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There follows an end of level statement, then all the scores get added together
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After a bit of tape loading, mission 2 starts
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Mission 2 starts off in a different colour. There are asteroids crashing in from the left and columns near the ground
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New enemy ships appear from nowhere
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Very suddenly the red plain ends and we're flying through corridors again. The white ahead is not the end of the tunnel, its an illusion. On this level all tunnels are longer and they turn
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This is the first energy pod that's been collected
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Not quite the end but close
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After more blue corridor and more red/yellow plain there's the end of level control centre
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Level 3 is a more tasteful colour
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Different enemies but the ship is still hard to make out
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This really is the end. This is followed by a 'rewind tape & play message.
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The player next sees this screen and, if they press a key there is a chance to enter the high score table before being returned to the start of level 1 screen
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