Mega Man Battle Network 5: Team Colonel

aka: MMBN5 Team Colonel, Mega Man Battle Network 5: Team:Colonel, Rockman EXE 5: Team of Colonel
Moby ID: 23347

[ All ] [ Game Boy Advance ] [ Wii U ]

Critic Reviews add missing review

Average score: 68% (based on 11 ratings)

Player Reviews

Average score: 2.9 out of 5 (based on 5 ratings with 1 reviews)

Mega Man Upgrade in Progress

The Good
The graphics are pleasant to look at (shame that the Japanese version got better ones) with added lighting effects for Nebula-owned sectors of the internet. Lots of sidequests and opportunities serve to keep you occupied in the gameplay. The battle mechanics have improved a great deal since the sequels evolved, especially the liberation missions with the ability to play as other netnavis.

The Bad
Despite the variety incorporated in the game, there's still no changes when it comes to solving the puzzles, so every new game doesn't feel really new. Sprites are still painstakingly small, but easy to withstand.

Like every prequel that came before this title, the storyline is still bad and in no way intriguing. So Regal turns from bad to rotten and is bent on destroying society with a defective doomsday device. But the lamest part of it all is that Lan's friends are helpless without their PETs. Like they can't just get new non-customised netnavis to continuing fighting viruses, what a waste.

The Bottom Line
This game lives up better to the Battle Network series and does a lot that is different and is fun to play at its best, if you decide to skip all the plot and dialogue. Why the Japanese version got significant changes is a mystery. Now the Team Protoman brother of this game is perhaps the okay game to get with this game for mild changes to the plot as well as new netnavis and chips, but I say go for "Double Team" on the Nintendo DS instead.

Game Boy Advance · by Kayburt (31992) · 2020

Contributors to this Entry

Critic reviews added by Big John WV, Xoleras, Patrick Bregger, Jeanne, nyccrg, Spenot.