Super ZZT

aka: Monster Zoo, The Super ZZT Saga
Moby ID: 2596

DOS screenshots

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Configuration at startup
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Start menu
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Good luck beating the reigning champion! I think he's got an edge...
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Not entirely unlike Half-Life, the stream conveys you through an introduction
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Warnings of monsters you'll experience later on
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Also acting as a legend of sorts, to decode their NetHackian symbol-analogues
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Starting location
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Scrolls expand into reams of text
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A stack of ammunition -- how convenient!
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Avoiding a menacing monster in the woods
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This scroll will tell me to collect the bananas from that tree
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A merry gem-collecting spree
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Entry denied! Procuring colour-coded keys is something this game has in common with DooM!
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The stream spits me out in a cave with a one-way entrance, behind which lies a segmented Centipede-style snake.
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Shall I gaze into my radiant beauty with this mirror?
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Oh, never mind... apparently it's a key.
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The question mark is ... unknown.
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Oh, a quiz! I'm good at those!
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Not a bad reward either.
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Nag screen.
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This is how Super ZZT appeared in Epic's 1992 catalogue
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