Gobliins 2: The Prince Buffoon

aka: Gobliins 2: El Príncipe Bufón, Goblins 2
Moby ID: 2625

[ All ] [ Amiga ] [ Atari ST ] [ DOS ] [ iPhone add ] [ Macintosh ]

Amiga screenshots

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Title screen
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The story so far...
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The first stage. The village consist of four screens...
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On the second one the aim is to get inside the house.
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Once inside we get what we need in order to proceed further.
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When we pass the giant...
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... we are slowly closer to the castle...
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... and finally we land in its footsteps.

Atari ST screenshots

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From the intro
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Title screen
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Loading screen
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The game starts
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Looks like I can't take the bottle
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Chickens can be dangerous
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A scary frog
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He's busy

DOS screenshots

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Title screen
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From the intro: Little Prince Buffoon has been kidnapped; you have to rescue him. That’s not going to be a easy task, since there are countless obstacles in your way and the little Prince is stupid, stupid, STUPID!
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The Village: That’s not the way to treat a lady! Even if she is just a fountain. At least our goblin shows embarrassment…
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The Wizards House: The game lives mainly from simple slapstick gags. Don’t rush to conclusions, though. Some of them are hilarious!
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Cutscene: Between levels, such screen advance the truly irrelevant story. Here our heroes decide to visit the besieged castle.
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The Trench: Goblins aren’t sensitive. Most puzzles are about whacking or smashing, or hitting someone with something, or exploding someone as in this case. The stone guard has a short life expectancy.
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A Dream: Many locations are colourful and more than a little strange. In this screen the two heroes have to get the musicians to play their tunes and then catch the melody with a flycatcher.
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Inside the Castle: Most of the puzzles must be solved by cooperation of the two characters. While Fingus distracts the Guard by jumping on a tube of mayonnaise, Winkle can snatch his sword.
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The Forge: Fingus hitches a lift on the big spoon of the angry monster.
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The Bottom of the Sea: Your journey takes you almost everywhere, e.g. to the bottom of the sea, into strange dreams, to hell. You name it! Come to think of it: logic or causality aren’t winners in the land of Gobliins 2. But fun is!
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The Throne room: The evil demon lord (the ugly one, ahh… in center of the picture) is called Amoniac. Watch out, he smells!
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The Armory: Gobliins 2 doesn’t squander words. Dialogues are short and mostly meaningless.
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Yet another dream: Slapstick again. The clown has flattened Fingus’ head.
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The Map: Winkle and Fingus have been shrunk and explore the contents of a desk.
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The Giant: Prehistoric bridge building.

Macintosh screenshots

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Heroes found
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Sneaky insect
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Title screen
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Protection test
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Buffoon loading screen
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Village square
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Stealing bottle
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Game menu
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Sausage strike
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Fingus loading screen
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Wizard house
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Someone home
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Taking water
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Cooling frog
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Winkle loading screen
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Sleeping giant
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Shaking chicken
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Bitten finger
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Angry dog
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