The Truth About Game Development

aka: TAGD
Moby ID: 27311

Windows screenshots

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The quotation that inspired the game.
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The title screen. Nice sweatshop!
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Instructions are quite simple and intuitive.
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Let's roll! This is the main screen, showing your slaves moving about to finish the game in time.
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The Budget screen, where you can divide your workforce or change the developer's wages.
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I killed one slave (lower left), and now there's a lone rebel (lower right)! Shall we kill him too?
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Realistic random events require careful consideration.
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Our game progresses... but these slaves are much too slow!
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Peter Monoluz?! Rings a bell, that name...
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Your overall progress is displayed with the image behind the platform. Game is about 60% finished now.
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Some random events lead to automatic slave killing.
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Graphics and marketing are okay, now let's see if we can get some gameplay into it...
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Nearly finished!
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Uh-oh, only a few weeks to go! Time for the last motivation spree!
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The end. Not a bad score this time.
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Careful with killing slaves: If you overdo it, you'll get an all-out rebellion...
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... which leads to a premature end of development...
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... and a really crappy score.
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