Rogue Clone

aka: LinuxRogue, Rogue, Rogue 5.3 Clone, bsdgames-nonfree
Moby ID: 27657

[ All ] [ DOS ] [ iPhone ] [ Linux ] [ Mainframe add ]

DOS screenshots

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Beginning a new Game. (Oliver Richman's 1998 version, release 2)
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Found a room with gold (*) and some potion (!). (Oliver Richman's 1998 version, release 2)
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Reached level 2. My survival chances just rose by 100%. (Oliver Richman's 1998 version, release 2)
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Lots of treasure here, guarded by a kestral. Let's bash him. (Oliver Richman's 1998 version, release 2)
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Scrolls have strange names. (Oliver Richman's 1998 version, release 2)
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After a while, you'll begin getting hungry. (Oliver Richman's 1998 version, release 2)
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Let's have a look at what I'm carrying around... (Oliver Richman's 1998 version, release 2)
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Quaffing unknown potions can have harmful effects. This turned out to be a potion of blindness... (Oliver Richman's 1998 version, release 2)
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... which makes exploring somewhat difficult, as you only see the square you're on. (Oliver Richman's 1998 version, release 2)
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Rattlesnake bites are poisonous and weaken you. Oh my! (Oliver Richman's 1998 version, release 2)
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And this happens when you run out of food: You start fainting. Hope that no monsters are around... (Oliver Richman's 1998 version, release 2)
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A magic mapping scroll! (Oliver Richman's 1998 version, release 2)
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Uh-oh... Rattlesnake on the left, Orc on the right... Let's run to a doorway so that only one of them can attack us. (Oliver Richman's 1998 version, release 2)
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That's NOT funny! It makes my armor rust! (Oliver Richman's 1998 version, release 2)
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Hey, what a funny name for a scroll. (Oliver Richman's 1998 version, release 2)
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And hey, what a funny taste for a potion! (Oliver Richman's 1998 version, release 2)
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Quaffing a potion of hallucination can be quite interesting: The characters for monsters and items change with each turn... (Oliver Richman's 1998 version, release 2)
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... for example, is this really a dragon?! On level 2? Nah, very improbable. I hope... (Oliver Richman's 1998 version, release 2)
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Hey, is this a monster party goin' on here! Or am I still on LSD? Let's join! ... (Oliver Richman's 1998 version, release 2)
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... the party turned out to be not so funny and was over pretty soon. Hm.
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Enter your name! (Rogue Clone IV)
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Yet another adventurer doomed to certain death enters the dungeons... (Rogue Clone IV)
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In-game help, listing the available commands. (Rogue Clone IV)
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Set the options, and name your favourite fruit! (Rogue Clone IV)
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Found a room with food. Food is good. Food is very, very important. (Rogue Clone IV)
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Found some armor and some weapon. May be enchanted, may be cursed -- who knows? (Rogue Clone IV)
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Two Hobgoblins and a Kestral guarding a scroll. (Rogue Clone IV)
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There's a bad apple in my inventory! (Rogue Clone IV)
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Some potions make you confused, which randomizes your movement. (Rogue Clone IV)
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Ahh, nice room! No monsters and lots of items! (Rogue Clone IV)
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Oops, I think I forgot to eat something. Luckily, there's no uppercase characters around. (Rogue Clone IV)
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A dramatic fight! I miss, the Zombie hit. 's not fair. (Rogue Clone IV)
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Interrupting two Bats, an Emu and an Ice Monster having a talk. (Rogue Clone IV)
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Yuky ooze blech? Now What a wondrous scroll... (Rogue Clone IV)
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Read a scroll of Detect Monsters. Now I can see where those buggers are. No nasty surprises. (Rogue Clone IV)
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This is the safest way to get the Leprechaun's gold without him grabbing yours. (Rogue Clone IV)
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Traps abound in the Dungeons of Doom. The bear trap is one of the friendliest. (Rogue Clone IV)
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An apple a day keeps the doctor away. Really! (Rogue Clone IV)
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This is a sleep trap... Very bad if there's monsters around. (Rogue Clone IV)
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I guess it's time to tidy up my backpack. (Rogue Clone IV)
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Found some shurikens in a maze, Rogue Clone-style. (Rogue Clone IV)
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Rings of Slow Digestion are a very useful item, they make you use up less food. (Rogue Clone IV)
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When blinded, you know that you fight something, but not what. (Rogue Clone IV)
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Now what the hell did this potions do? Aw well, it doesn't seem to be so bad. (Rogue Clone IV)
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Magic mapping scroll! (Rogue Clone IV)
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Being killed by a Yeti probably isn't the nicest way to die. (Rogue Clone IV)
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Rogue Clone IV lets you select your own graphics options. This is high-end full-color extended PC ASCII ... (Rogue Clone IV)
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... black and white extended ASCII... (Rogue Clone IV)
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... and old-school monochrome pure ASCII, just as in UNIX. (Rogue Clone IV)
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An unusual combination is colored pure ASCII. (Rogue Clone IV)

Linux screenshots

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Starting a new game
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Exploring more of the first floor. I have just engaged a Kestrel.
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Checking my inventory
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Reaching floor two
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Checking the help screen
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Exploring a maze in floor 2. I decided to take a chance on a scroll: it seems to have enchanted my armor.

iPhone screenshots

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Starting a new game
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The same view in textmode
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Game options
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Exciting combat!
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Gesture-based actions
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Visual display of viable inventory
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This combat is a little more exciting, I'll grant
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And that was the end of that.
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High score list
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And that was the end of that, redux, now in retro text mode.
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Textmode is no problem for the high score table!
Are we missing some important screenshots? Contribute.