Rick Dangerous

aka: Rick Dangerous: Action... Adventure... all that neat stuff!, Rick Dangerous: The Adventure Starts Here
Moby ID: 2932

[ All ] [ Acorn 32-bit add ] [ Amiga ] [ Amstrad CPC ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ iPhone add ] [ ZX Spectrum ]

Amiga screenshots

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Main Title
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Seems that Rick found the lost tribe of Goolu, but now he must save his skin.
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The game barely started and you found yourself tightly chased by a boulder.
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Although ammo is rather limited, sometimes it's a necessary use.
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Even if you cleared the room, once you get back, the enemies will be there again. Your bullets won't, though.
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Hey, where did the Goolu tribe got these ammo crates, I wonder.
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This is so called bat strategy.
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When wall's blocking the way, bullets won't help.
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Blowing up very sharp stone shards.
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Watch out for traps, they're everywhere!
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Rick heads for the Pyramids at the request of London.
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Oh no, he's climbing down the ladder.
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Placed some explosives.
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Damn, this is a trap!
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No need to waste ammo here, that mummy is doing the dirty work.
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The floor is covered with deadly spikes. What now?
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Activating a switch.
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Rick has arrived at Schwarzendumpf Castle.
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Getting attacked by a dog at the entrance.
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Incoming bullet...
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I'm going to spare these the two soldiers.
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Every rescued prisoner is worth 500 points.
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The last level takes place in London.
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The secret underground base holds deadly missiles that have to be destroyed.
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