🕹️ New release: Lunar Lander Beyond

Rush'n Attack

aka: Arcade Archives: Green Beret, Arcade Archives: Rush'n Attack, Green Beret
Moby ID: 3020

[ All ] [ Amstrad CPC ] [ Arcade ] [ Atari 8-bit ] [ BBC Micro ] [ Commodore 16, Plus/4 ] [ Commodore 64 ] [ DOS ] [ MSX ] [ NES ] [ Nintendo Switch add ] [ PlayStation 4 add ] [ Thomson MO add ] [ Thomson TO ] [ Xbox 360 add ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Title screen
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Main menu
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The high scores
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First objective: Rescue the captives
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Starting location

Arcade screenshots

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Title screen (European and Japanese versions)
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Title screen
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P.O.W.s to rescue
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Game starts
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Run and slash
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Mortar
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Missile truck
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Gun makes skeleton
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Ready to launch!
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Game Over
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Stage 1 finished
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Stage 2 - Harbor
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Boss Fight 2: Dogs
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Stage 3: Airport/Bridge
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Boss Fight 3: Autogyro
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Stage 4: Warehouse/Enemy Base
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Boss Fight 4: Flamethrower Corps

Atari 8-bit screenshots

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Title screen
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Starting out
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I am knifing the enemy.
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This is not good.
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Game over
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Buildings

BBC Micro screenshots

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Title screen
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Starting out; the game runs at an extremely high pace
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Stabbing a man turns him an opaque pink
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Out of the missile base
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In the woods
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Reached the enemy barracks

Commodore 16, Plus/4 screenshots

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Starting out
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Lots of "action"
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I think that's suposed to be bushes. Or grass. Or a forest.
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This is how far I could get.
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Level 2

Commodore 64 screenshots

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Loader
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Title
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Your mission is clear
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Stage 1
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Nice view of the mountains
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Isn't that lovely? You and a soldier embracing yourselves
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I wonder what these missiles are used for
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What appears after a stage is complete
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Stage 2
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Fighting on the waterfront
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"Sick him, my pets"
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Stage 3
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Gates
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I bet I could parachute down to the ground and drop bombs like him
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Helicopters attempting to destroy you
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Stage 4
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What are those things called?
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What's on the other side of that wall?
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A warning that you have to complete all stages again
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Loader (US version)

DOS screenshots

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Setup Menu
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Konami Logo Title (EGA)
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Title screen (EGA)
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Select Difficulty (EGA)
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Title screen (European release, CGA and EGA)
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The opening sequence for a new game (EGA)
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Start Level 1 (EGA)
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Killed by Enemy (EGA)
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1st round (EGA)
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Game over (EGA)
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Konami Logo Title (CGA)
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Title screen (CGA)
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Select Difficulty (CGA)
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The opening sequence for a new game (CGA)
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Start Level 1 (CGA)
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Killed by Enemy (CGA)
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The enemy has more powerful weapons as you go on (CGA)
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Now you have a flame thrower (CGA)
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Running along the platform (CGA)
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Game over (CGA)

MSX screenshots

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Title Screen
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Keyboard or Joystick
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Kill the Ruskies
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Get the bazooka

NES screenshots

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Title
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Title screen (Famicom Disk System version)
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Introduction
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Stage 1
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Watch out for the bombs
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Nice view of the mountains
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Rocket Launch Area
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The "Well Done!" screen
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Stage 2
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Stepped on a bomb
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Boss
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Stage 3
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Boss
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Stage 4
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On top of a barbed-wire fence
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Hmm... must be near a forest
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Boss
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Stage 5
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Boss
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Stage 6
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Destroy the rocket

Thomson TO screenshots

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Loading screen
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Title screen
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Climbing ladder
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Bullets whistling above your beret
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This looks like a...
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...landmine!
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Got the bazooka, ducking to avoid bullets.
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What's this? A man holding a lever?

ZX Spectrum screenshots

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Loading screen
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Main menu
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First stage about to begin.
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Stage 1 - using a knife to stab an enemy soldier.
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Stage 1 - watch out for incoming mortar attack!
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Stage 1 - the flame thrower is quite effective weapon.
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Stage 1 - standing on top of the missile truck.
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Stage 1 - some defenders can jump & kick.
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Stage 1 - this car is full of enemy reinforcements.
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Stage 2 - climbing up the ladder to avoid a mine.
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Stage 2 - dodge a bullet by lying on the ground.
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Stage 2 - a parachutist is able to drop bombs.
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Stage 2 - currently armed with a powerful bazooka.
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Stage 2 - fighting with a group of furious dogs.
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Stage 3 - trying to catch the commander.
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Stage 3 - contact with an enemy trooper is deadly.
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Stage 3 - my jump will probably end on a mine.
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Stage 3 - on a low platform surrounded by trees.
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Stage 3 - the bridge is guarded by three choppers.
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Stage 4 - throwing a grenade to clear my way.
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Stage 4 - just found another military installation.
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Stage 4 - looks like my enemies are endless.
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Stage 4 - a rocket will disable both mine & mortar.
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Stage 4 - being kicked in the head by a fast jumper.
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Stage 4 - encounter with the hostile flame thrower.
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