🕹️ New release: Lunar Lander Beyond

The Fantastic Adventures of Dizzy

aka: Fantastic Dizzy
Moby ID: 3142

[ All ] [ Amiga ] [ DOS ] [ Game Gear add ] [ Genesis ] [ NES ] [ SEGA Master System ]

Amiga screenshots

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Fantastic Dizzy. (AGA)
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Title screen. (AGA)
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The story so far... (AGA)
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Start of the game in Dizzy's home. (AGA)
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Outside Dizzy's home. (AGA)
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Up in the trees. (AGA)
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Watch out for man (egg?) eating plant! (AGA)
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2 lives left. (AGA)
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A king. (AGA)
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Going up a lift. (AGA)
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Game Over. (AGA)
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Country side. (AGA)
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Ah! Big hairy ugly thing! It's time to get the flaming hey out of here! (AGA)
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Water fall. (AGA)
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Solve the puzzle and you'll get an extra life. (AGA)
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Going into town. (AGA)
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In town. (AGA)
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Castle Street. (AGA)
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Underground tunnel. (AGA)
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The entrance will take you to an underground tunnel. (AGA)
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"Arrr... I be the most blackhearted squid sucking buccaneer that ever sailed the Seven Seas!" (AGA)
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Is this the French Revolution or something? (AGA)
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Whoever this fat dude is - he doesn't look happy. (AGA)

DOS screenshots

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Codemasters
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Title screen
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Intro story
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Inside Dizzy's home
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Watch out for the Guillotine
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Creepy forest
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Inventory
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Meet Prince Clumsy
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Jump on the barrels to cross the falls
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Oops!
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Complete the puzzle and Good Wizard Theodore will grant you an extra life!
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Watch out for the rats!
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Meet Blackheart the Pirate
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The Palace Guard will let you pass...for a price.
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Dizzy enters the Prince's castle after the crossbow shooting minigame
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At the bottom of the mine
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The mine cart minigame
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At the beach - no time for relax!
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Dizzy at the shipwreck
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Such sweet graphics and such an awfully hard part
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Dizzy found the castle of the evil wizard Zaks!
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This machine powers lifts in the mine. It's very interesting to compare it to the much more cartoony power generator in "Crystal Kingdom Dizzy".
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Inside the cargo hold of the pirate ship, with a very bored-looking fish outside. ;)
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Dizzy has been forced to walk the plank. Now collect stars underwater - an idea also developed in the side game "Bubble Dizzy".
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The (solved) extra life puzzle in DOS version - the hourglass looks better than the Amiga version time bar.
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Inventory view (1), with some incorrect descriptions by the way - the mushroom is clearly not "...and white". ;)
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Inventory view (2)
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An old church in the haunted graveyard.
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The last task in the graveyard - building a bridge. The background changes with times of day, but has different colours that in other areas.
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Inside Zaks castle - this is the final area, very close to the end of the game.

Genesis screenshots

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Title screen
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Multi-lingual main menu
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Story
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Starting the game
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Home, sweet home!
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Take the key - an easy task
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Outside your house
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Jumping at the sight of a spider
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Gathering stars
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Meeting a funny guy
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Some hints
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Forest at night
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Jumping down
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Died on the stakes
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You carry a lot of junk
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Waterfall
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City
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The guard won't let you in
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Rats!
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A small house
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Confronting a pirate
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Dizzy decides to commit suicide
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Mine
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Crossing a bridge
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Beach
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Underwater

NES screenshots

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Title screen
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The opening story
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The cast of characters in the opening sequence
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Starting a new game
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Dizzy explores the land
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Aladdin version title screen
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Mini game, when solving this puzzle, you are awarded with extra life
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Pirate Ship
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Islands
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Cemetery
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Riding in mines

SEGA Master System screenshots

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Title screen
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Mine cart
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House of some egg
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Forest elevator
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A pink triceratops
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Inventory
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By the fireplace
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Gaslight
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Sunken ship
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Treehouse
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Bridge
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Beach
Are we missing some important screenshots? Contribute.