Miami Chase

Moby ID: 31992

[ All ] [ Amiga ] [ Antstream add ] [ Commodore 64 ] [ ZX Spectrum ]

ZX Spectrum screenshots

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1st Loading screen
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2nd Loading screen
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Main menu. The yellow text above the menu items scrolls through the credits
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Hiscore screen
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Description of the 1st mission
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I'm the good guy in a white car. The green bar on the right is the health of the car, looking good right now. There's also a countdown timer that starts at 500
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Cruising the streets of Miami and looking for bad guys in a red car
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Using radar to locate them. The bad guys cars are the dots that flash
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Its damaged my car but this bad guy rammed me and blew up, still scores me points though
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Missed him. The blue dot is my bullet
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This is how its supposed to be done, get behind them, switch into the same lane, then fire
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This is what happens when I get it right, they turn to a pixel explosion and I drive right through it
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Stopped by the annoying police
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The main bad guy is in that yellow car
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Just entered the exit from this level
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Buying various items in the weapons shop
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Description of the 2nd mission
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A detour around the coastline
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Successfully destroyed a red car
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Looking for more targets on the radar
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Blocking the way for an ambush
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Description of the 3rd mission
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There is an extra weapon dropped by a car
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Cleverly hidden under some bridge
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Lost a life in a big explosion
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Checking the radar for the last target
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Pursuing the main bad guy in a yellow Corvette
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Reached the exit to next level
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Description of the 4th mission
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Two police cars behind me
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Driving through a narrow street
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The current situation on the radar
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Equipped with a canister of oil
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The road between two water reservoirs
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Description of the 5th mission
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Looks like a railroad track
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The radar shows four targets
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Blue cars are driven by civilians
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Another automobile is a history
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Searching for the exit
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The mission is over if you kill too many innocent people
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Game over
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