Wild West Seymour

aka: Seymour's Wild West, Seymour's Wild West Adventure
Moby ID: 32073

[ All ] [ Amstrad CPC ] [ Commodore 64 ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Loading screen
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Intro title screen (6128 version)
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Title screen
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To start at higher levels, enter the act code at the door.
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The opening story.
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Starting out
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Oh, no! Not the script!
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I went inside the HQ.
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I found a can of film.
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In the darkroom with the lights out.
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The Game Genie is sleeping the the engine. Well, whatever floats your boat.

Commodore 64 screenshots

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Title screen
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Title screen
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Introduction
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Oh, my!
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Cozy little house...
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Hello cutie!
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Suicidal Seymour?!
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Oops, fell into someone else's movie set.
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Watch out for that snake
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Seymour succumbs to the gold rush

ZX Spectrum screenshots

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Load screen. This is followed by a few screens of credits
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Title screen
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This isn't the game, it's a short animated piece before the game starts.
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The game eventually starts with this picture and rolling text explaining that all the stuff needed to make the film has been lost etc
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Then the game starts. It needs a code in order to be played
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Code entered the game finally starts. To play walk Seymour off the screen. I walked to the left...
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This is the start of a dialogue sequence. Just keep hitting ENTER to get the next piece
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The dialogue builds up until that conversation has completed. It does not mean the character has said all they have to say...
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Talking to the bus,
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On the bus. After talking to Pete, who's mysteriously hurt his arm, Seymour gets a camera and a quest - find Pete's film & battery
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