Helter Skelter

Moby ID: 3274

[ All ] [ Amiga ] [ Amstrad CPC ] [ Atari ST ] [ BBC Micro ] [ Commodore 64 ] [ DOS ] [ Electron ] [ ZX Spectrum ]

ZX Spectrum screenshots

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This is the screen that displays while the game loads
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The load screen is replaced by the main game menu screen
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The game supports a variety of control options
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The start of level 1. The monster to be hit has a big arrow over its head. All that's required is to roll the ball off the shelf and squash it...
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.. alternatively by throwing the ball to the right the bonus letter E can be collected.
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Collecting the letter 'E' lights up the letter 'E' in the word 'EXTRA' at the top of the screen. The bonus is won when all letters are lit.
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Dropping down, the target has been missed and the monsters that have been hit have split into two or more smaller ones
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Now the target monster has been hit the score has increased to 500, and a new monster becomes the target
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The last one's cleared with just 1.2 seconds remaining on the timer.
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Start of level 2. Tricky one because the natural bounce of the ball isn't enough to reach the shelves from the floor. At least it starts directly over the target which makes the first kill easy
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This is as high as it will bounce without aid. By hitting 'FIRE' at the right time in the balls flight it will hit the ground harder and thus bounce higher
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The clock symbol adds 10 seconds to the timer, useful and very necessary on some levels
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Just picked up the R symbol
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The lightning flash will zap all remaining monsters on screen, but getting to it is not that easy
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When the timer runs out the ball quietly dies where it lies
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After losing a ball the current level restarts with no loss of score and no loss of bonus letters
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Level 3. This requires even better ball control. The bottom of the screen wraps around. The ball starts on one side and the target is on a higher shelf over on the other.
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Last life. All the monsters on the lower level have been hit out of sequence and have multiplied. Once the monster on the shelf been hit the ball can roll around on the floor until the level's cleared
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Out of time on the last life
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After the 'Game Over' message the Hi-Score screen may be displayed, after which the player is returned to the main game menu
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