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Hexplore
Moby ID: 3304
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Windows screenshots
Exploring the lakeside villages
Trapped and Surrounded
Using the many characters together to solve puzzles
Wandering around faraway marketplaces
Timing on some traps can be cruicial
Wandering around snow-covered tundras can prove dangerous
(intro) Mac Bride, our hero.
(intro) Uraeus, the magician. The intro was made using 3D rendering.
(intro) The fabled book of Hexplore.
(intro) Our team
(intro) Title screen
(cutscene) Crusaders' camp. The cinematics are traditional 2D animation.
The game's isometric environment can be fully rotated, that includes maps.
Main menu
Our first companion, the archer. The dialogues are non interactive, speech is accompanied by subtitles.
Maps are isometric and voxel-made, too.
Entering the village of Zarko.
Tavern interior. Meet warriors who will join your quest.
The last of the stone giants.
Resurrection stele brings back your team members to life (just don't let them die all at once), simply lead their ghosts there.
(cutscene) Garkham's Castle
Troon's cemetery
Swamp. Some switches can be shot.
Castle's ramparts. Beware the automated crossbows.
Automap. The levels can be quite complex.
All hell broke loose!
A local crime lord.
Middle-Eastern luxuries.
Lavish interiors of Caliph's palace.
Behold, your most fearsome foe: the phantom generator (read: respawning enemies!).
Escaping the prison.
Some caves can be quite labyrinthine.
A temple in a jungle.
Temple of Water. Note the 3D vines clinging the walls.
Apart from the adventurer, your team can be a mix of characters from all over the world, both men and women.
Teleports help you save walking time. Note a map marker on the ground.
Right after casting rain of fire the magician dies in flames... better use protection spell next time!
Bedouin camp
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