Chicken Chase

aka: Chickin Chase, Cock' In, Coq'Inn
Moby ID: 33791

[ All ] [ Amstrad CPC ] [ Atari 8-bit ] [ Commodore 64 ] [ MSX ] [ Oric add ] [ ZX Spectrum ]

ZX Spectrum screenshots

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The game's title screen.
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The game's menu. Simple but effective
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These are the default action keys. They can be changed. From here it's back to the main menu and then into the game
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The game starts here with the cockerel sauntering in to see the hen
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He obviously did something right because his score increased while he was in there
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Out comes the hen and she lays an egg. This time its on the top shelf but it could be on any shelf
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In comes a hedgehog to steal the egg
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The hedgehog has been frightened off and this led to a score increase, however it turned and sneaked past, The egg's gone.
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When the egg goes the cockerel returns to this position ....
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... so that the hen can batter him with a frying pan! Another life gone.
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Three lives later and it's Game Over. The player is then shown the high score table - I didn't manage to get on it, before being taken back to the main menu
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