Hoppin' Mad

aka: Cataball, Hopping Mad, Hopping Mad: Boucing Madness!
Moby ID: 34800

[ All ] [ Amstrad CPC ] [ Commodore 64 ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Title
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Startup
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Get ready
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Level 1
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Fruit gives 50 points
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Jumping over a venus fly trap
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Crushed a venus fly trap
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Get ten of these balloons to reach the next environment
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If any ball touches an inhabitant, it will be punctured
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Oops...
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Dad?
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Nine balloons down... one to go
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Game over
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Name entry

Commodore 64 screenshots

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Title
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Startup
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Get ready
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Level 1
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Fruit gives 50 points
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Jumping over a venus fly trap
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Crushed a venus fly trap
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Get ten of these balloons to reach the next environment
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If any ball touches an inhabitant, that ball will be punctured
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Oops...
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Dad?
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Nine balloons down... one to go
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Level 9
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Level 10
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Level 11
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Level 12
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Game over
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Name entry

ZX Spectrum screenshots

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This is the game's title screen
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The main menu
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Keys can be redefined. This is how simple the controls are!
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The start of level 1. The balls move right to left across the screen
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The wasp there will burst a ball so there is an advantage to staying low
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This balloon is worth 50 points, ten balloons are needed to move to the next level
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The lead ball hit a crow. Goodbye crow. Also goodbye ball, it will fragment as it bounces and will finally disappear
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This bug is worth 100 points
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This is not a balloon. It is a very bad thing that looks like a balloon and must be avoided
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When all 4 balls have been lost the level restarts. The player keeps their score of balloons captured and adds to it.
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Ten balloons and the level ends immediately. All remaining time is transferred over to the players score, so because the player had just lost a life they score an additional 9000+ bonus
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Level 2 is in the desert. Rocks & cactii must be avoided
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Game Over
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This is how the players name is entered
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I like a game that has low entries on its high score table
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