🕹️ New release: Lunar Lander Beyond

Outcast

Moby ID: 358

Windows screenshots

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Title screen appears only as part of the game's introduction movie
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Introducing our hero, Cutter Slade. Nothing wrong with him except the name
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The intro is very long, setting the cinematic tone of the game. This is Prof. Kauffman, a crucial plot character. Note the facial detail
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The game begins in the small snowy region of Ranzaar, which serves as a tutorial
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Practicing your crawling skills in one of the houses
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The lovely, green rural region of Shamazaar will be the first you'll visit and explore. Look, people are doing push-ups!..
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Watching how a blacksmith is working with interesting materials
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The main weakness of Outcast right there: overabundance of conversation topics and conversations in general
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...at least the game is kind enough to provide an encyclopedia of all those semi-exotic words. Zort, Ulukai, don't tell the shamaz about the mon, okay?..
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Nice view, isn't it? And look at this cute twon-ha below! He looks so tiny!..
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You can just come near an enemy and punch him with your S.E.A.L.-trained fists...
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...but guns are much more effective, really. Note the cool effect as the Talan's soul leaves his body... Seriously!..
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Cutter dives for his life! What are those strange floating things?..
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A cool effect: The landscape is scanned for the automap
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Switching between views is very smooth and helpful. Watch how I aim at the guard from a half-zoomed perspective
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First-person view is an even better option in combat! Here I try to shoot down a large bird who will drop rocks on me in a matter of seconds...
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You'll amass vast amounts of items on your journey. Some of them are assigned to function keys
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The people of Adelpha like to talk. Have patience and listen (or read), the information is sometimes interesting
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Mountains and mines in Motazaar
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Motazaar is a rather unpleasant environment... Watch out for such hazards
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Grenades detonate in spectacular explosions
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Wait! Come back here! I still need to discuss twenty topics with you!..
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Cutter inserts a relic into the column. Two portals ("daokas") are nearby
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Some segments of the game are arcade-like. Here, you should avoid those rolling boulders
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Nice boiling lava effects!..
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Your second gun is a bit more powerful. Overlooking a peaceful village, contemplating a massacre... Don't do that, Ulukai!..
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You can kill any person you see. Aiming your new gun at this innocent person... but not shooting, of course
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Swimming underwater is fun! Beware of those fishes, however - they are quite dangerous!..
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The Game Over screen is rather... expressive
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Islands in the sea: Okasankaar. A magical environment!..
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A Gorgor attacks. Note the detailed skin textures...
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Spectacular effects of light, charging grenade launcher, and a windmill
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You'll get more powerful weapons as you advance in the game. You scare a poor old guy with this oversized new gun
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The city of Cyana is the most "European" environment in the game. You visit a marketplace
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Taking a quiet boat ride... just me and my best friend... watching the beautiful sun effects... Life is good
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I climbed to the top of the hill where the city of Cyana is located. Gorgeous effects on the sky - plus a new powerful gun in my hands!
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Wee! Jumping of joy with a new gun; the body of the enemy and a health kit are lying behind
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Watching NPC routines. People are working in the water
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A fire-breathing Achondar attacks. Quite a magnificent beast, indeed!..
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Posing with the sixth and final, most powerful gun with some fruits in the forest region of Okaar
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Swimming under a bridge towards a waterfall in Okaar
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Overlooking Okaar from the bridge you just swam under. You can do it for hours and days...
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As I point the gun at the enemy, another one blows his horn to summon help!..
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Talanzaar is probably the region you'll explore last. Standing on the stairs of a temple, thinking what to do next...
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The town of Okriana looks very Middle Eastern
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This is... a well. Hmm. I wonder if it has any significance
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Cutscenes occur to advance the plot. You finally meet Marion... what do we do now?..
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While the guards fire at the holo-decoy, Cutter fries them with the flamethrower
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I'm thinking of tackling this place platform-jumping style. What do you think?..
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Nearing the final segment of the game. Watching the magnificent sun effects
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