Tom Clancy's Splinter Cell: Essentials
Moby ID: 36077
[ PS Vita add ] [ PSP ]
PSP credits (2006)
196 people (186 professional roles, 10 thanks) with 213 credits.
Single Player & Multiplayer Mode Development Team (Montreal) |
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Executive Producer | Domitille Doat Le Bigot |
Senior Producer | Bertrand Hélias |
Producer | Jean-François Mailloux |
Associate Producer | Dominic Laroche |
Lead Programmer | Michel Salvado |
Level Design Team Lead | David Deschênes |
Lead Artist | Cristelle Khatiri |
Art Technical Director | Steve Beaudoin, Viken Majoulian |
Game Designer | Fabrice Cuny |
Scriptwriter | Michael Brooks Lee |
Sound Designer | Anthony Prescesky, Amaury La Burthe |
Project Coordinator | Julie Tighe, Jean-François Boivin, Joanne Belzil |
Creative Team |
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Level Designers | Jason Arsenault, François Boucher, David Deschênes, David Lévesque, David L'Heureux, Martin Samuel, François Tétreault, Christopher Robert Weiler |
Sound Intergrators | Patrick Melanson, Justin Phillips |
Programming Team |
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Programmers | Guy English, Hakim Ferradj, Francis Henri, Sami Ibrahim, Ethan Larson, Christoph Luerig, Paul Raymond, Frédéric Rioux, Dmitri Savine, Jonathan Villani |
Additional Programmers | Mykel Brisson, Guillaume Morréel, Mehdi Moudfir, David Paquette |
Data Managers | Jonathan Gauvin, Christian Belisle |
Art Team |
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Level Artists | Pierre-Luc Boulais, David Chapados, Pierre-Luc Cossette, Yannick Couture, Yves Descoteaux, Jean-Sebastien Guay, Vincent Jean, Karine Létourneau, Viken Majoulian |
Lighting | Karine Létourneau |
Modelers | Jean-Noël Léveillé, Louis-Philippe Guilbert |
Menu and Interface | Cristelle Khatiri |
Character Models and Rigging | Viken Majoulian, Yannick Couture |
Animation Team |
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Animator | Monique Deschamps, Viken Majoulian |
Quality Control - Montreal |
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QC Studio ManagerQC | Jonathan Moreau |
Project Manager | Jonathan Moreau |
QC Teams Leaders | Pascal Gauthier, Alexandre Méthot, Mathieu Landry |
Assistant QC Team Leaders | Mathieu Lachance |
Testers - Single Player | Simon Bouchard, Christian Chauvette, Jean-François Carrier, Romuald Domerson, Mathieu Fairfield, Pascal Lavallières |
Testers - Multi Player | Luc Gagnon, Raymond Brunette |
Platform Specialists | Sébastien Couture, Orion Curiel |
Away but never forgotten We remember our friend and colleague | Yannick Francoeur (1980-2006) |
Production Marketing |
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Marketing Game Manager | Igor Manceau |
Marketing Coordinator | Xavier Manzanares |
User Testing Lab |
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Manager | Caroline Martin |
Coordinator | Karine Gagnon |
Observer | Lyne Archambault |
Testers | Éric Audette, Pierre Boyer, Jonathan Dankoff, Sébastien Duteau, Anthony Ménard Moquin |
Cinematic Team |
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Directed By | Alexandre Neszvecsko |
Written By | Michael Brooks Lee |
Produced By | Jean-Jacques Tremblay, Anne Mai LeBouyonnec |
Project Coordinator | Isabelle Bismuth |
Editing | Dany Boies |
Artistic Photo Retouch Team |
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Original Artistic Concept | Alexandre Gagné |
Art Director | Henry Fong, Alexandre Gagné |
Artists | Alexandre Gagné, Henry Fong, Eric Caron, Didier Bertrand |
Compositing Team |
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Lead Compositor | Didier Bertrand |
Compositor | Véronique Derval, Jihane Geadah, Nguon Vissal Ong, Dominic Tremblay, David Harrison, Jean-Guy Turgeon |
3D Team |
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Sam Head Artist | Robert De La Cruz, Richard Arroyo |
Modeling | Robert De La Cruz, Martin Sabran, Patrick Pelletier |
Texture | Tram Luong |
Lighting | Myriam Laforest, Alexandre Gagné |
Location Design | Henry Fong |
Storyboard | Henry Fong, Wayne Murray |
Photo Set Team |
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Photographers | Alexis Mercier, Mario Janelle, Tobby Marié-Robitaille |
Lighting TD | Matthieu Beauchamps |
Costume Designer | Lyse Bédard |
Make-up and Hair Artist | Diane Lapointe |
Art Director | Caroline Ouimet |
Production Assistant | Guillaume Neszvecsko |
Photo Actor | Julie Marcil, Jean-Pierre Flayeux, Stephan Pommepuy, Goerge K, Greg Dunlevy, Anatoly Zinoviev, Heidi Cederberg, Jacques Bernard, Mike Fortier |
Montreal Sound Studio |
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Sound Studio Director | Jérémi Valiquette |
Music Composed By | Guy Dubuc, Marc Lessard |
Sound Technical & Artistic Advisor | Simon Charles Pressey |
Sound Engineers | Jocelyn Daoust, Olivier Germain |
Sound Editors | Bénédicte Ouimet, Marc Léveillé |
Foley Artist | Tchae Measroch |
Voice Dorector | Richard M. Dumont (at ACME Harpoon Company) |
Production Assistant | Frédérique Fourny-Jennings |
Voice Recorded in Montreal at Point d'Orgue Studio By | Samuel Girardin |
Voice Editors | Nicholas Grimwood, Mathieu Rodier, Michelle Cloutier |
Voice Talent | Michael Ironside, Don Jordan, Claudia Besso, Mark Camacho |
Localization |
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Localization Studio Manager | Coralie Martin |
Project Manager | Claudine Cézac |
French Translation | Corinne Isabelle Le Dour |
French Recording | Agnès Letourneur |
German Translation and Recording | Dune Sound |
Spanish Translation and Recording | Partnertrans |
Italian Translation and Recording | Aguamass Media |
Linguistic Tests, Enzymes | Orange Studio |
Ubisoft Montreal |
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President - Ubisoft Montreal | Martin Tremblay |
Executive Vice President - Editorial | Christophe Derennes |
Production Technology Director | Martin Sévigny |
R&D Technology Director | Sébastien Lavier |
Vice President - Continous [sic] Improvement | Michel Allard |
Vice President Communications & Corporate Affairs | Martin Carrier |
Vice President - HR | Claude Reeves |
Project Management Office Director | Stéphane D'Astous |
Ubisoft International |
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President & CEO | Yves Guillemot |
International Production Director | Christine Burgess-Quémard |
International Content Director | Serge Hascoët |
Technology Board | Ken Klopp, Nicolas Rioux, Todd Lewis, Yann le Tensorer |
Editorial Talent Manager | Caroline Cantin |
Editorial Scenarios & Cinematic Director | Alexis Nolent |
Editorial Game Design Director | Lionel Raynaud |
Editorial Gameplay Director | Cyril Derouineau |
Editorial Artistic Director | Jean-Marc Geffroy |
North America Studios Supervisor | Anne Blondel-Jouin |
Editorial Marketing Director | Laurence Buisson-Nollent |
International Production Studio Manager | Gaelle Prunayre |
Approval Coordinators | Josh Ostrander, Romain Vazeille |
Marketing Deliverable Director | Axelle Verny |
Editorial Content Manager - Tom Clancy Games | Travis Getz |
Editorial Music Advisor | Didier Lord |
U.S. Marketing |
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U.S. Vice President of Marketing | Tony Key |
U.S. Director of Marketing | Hélène Juguet |
U.S. Director of Brand Management | Adam Novickas |
U.S. Brand Manager | Sam Saliba |
U.S. Associate Brand Manager | Erick Low |
U.S. Senior Public Relations Manager | David Hawk |
U.S. Senior Online Marketing Manager | Joshua Milligan |
U.S. Community Manager | Morgan Romine |
Special Thanks To | Hammer Creative Advertising, EMEA Marketing |
EMEA Marketing Director | John Parkes |
EMEA Studios Supervisor | Nicolas Schoener |
EMEA Marketing Group Manager | Sophie Colson |
EMEA SR Brand Manager | Alexis Bodard |
Special Thanks | David Chabot, Mathieu Peyronnet, Julien Bouvrais, Tiphaine Locqueneux-Bianchi, All Splinter Cell Teams, Mathieu Ferland (MSIOU), Grégoire Gobbi, All Montreal HR People |
Unreal Engine is a Trademark of | Epic Games Inc. |
© 2006 | Ubisoft Entertainment |
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Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- Tom Clancy's Splinter Cell: Chaos Theory, a group of 91 people
- Prince of Persia: The Two Thrones, a group of 79 people
- Star Wars: Lethal Alliance, a group of 79 people
- Far Cry: Instincts - Predator, a group of 74 people
- Tom Clancy's Rainbow Six: Vegas, a group of 71 people
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Yves Guillemot on 560 other games
- Tony Key on 370 other games
- Christine Burgess-Quémard on 369 other games
- Serge Hascoët on 357 other games
- Adam Novickas on 272 other games
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Credits contributed by Alaka.