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Enjoy your favorite Atari 2600 and 7800 games on one system, the Atari 2600+
Ganso Jajamaru-kun
Moby ID: 36521
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WonderSwan screenshots
Title screen. Jajamaru-kun astride his trusty frog.
Ninja meets princess, wild hearts may be observed floating away....
Vertical scrolling section, that lagre falling breadloaf is in fact a log. The chains of four teardrops are rotating fire whip.
First area boss: what at first looks like it will be slingshot turns out just to be something he'll throw at you, which is much more dangerous...
Angry Totoro-esque monster does not like Jajamaru-kun!
The graveyard scene, you'll need to find all four petals to progress.
A trap for our bug-eyed hero! Lord Namazu Dayuu will claim the princess.
The shinobi take to the field.
One may use one's head to break brick blockades.
If they fall through the floor enemies will be stunned. Ninja throwing star time!
The princess thinks of you.
When enemies perish their spirits will rise free, grab them for extra points. As you can see one on the left is sky-bound while the little points over my head show I've also just nabbed one.
Breaking this brick cieling revealed a coin! That is worth a great deal of points.
Bannana? French toast? Carrot?! Not really sure what that is actually....
A bunch of different enemies + Mt. Fuji (?).
Invisible ninja power. To a ninja invisibility is invincibility.
Old man hoard
Ack! Jumping umbrellas.
No way out! When time gets short, the wicked lord is sure to kill you with fire, better move fast, real fast.
Jajamaru-kun finds a sword, with which he hacks his foes most sneakily.
Spirit cluster boss. ἀθνἁτος ἠ ψνχἡ!
The outer edge is formed of weaker spirits.Their incarnations will be of weaker foes.
The cart can crush any foe, at high speeds.
Collect four power-ups and you'll get your ultimate weapon.
This mighty amphibian can devour any enemy whole.
Infiltrating the lord's castle.
The castle cat defends his turf.
Scaling the castle wall. A doorway leads to another doorway... The wedges in the ground shoot out as spikes.
Your rival ninja is already here....
He can easily deflect your throwing stars, you'll have to jump on him... which wont be easy with all that fire going around him.
Good to see somebody else making that face.
An aquating stage, with balding penguins
The lord wasn't in his caslte this boat will take you to his hideaway.
Ice patches are now on the ground, if you look real hard you'll see them... but you'll find out soon enough in the game when you slide to your doom.
The boss of the boat. This fellow does not look friendly.
Hideaway island
Sacred artifacts, skeletons, mole people?
If you don't start running the conveyor belt will send you right into the flames.
You have to risk a lot to get out of this area. For some reason this diamond object is a switch, once the hatch above is open you can jump to the boss.
The Lord waggles his finger at you.
Final Boss: Namazu himself throws fire down on you. When it comes to rest on the ground the flames will cover three tiles.
Should Namazu defeat you you will get the *Bad Ending*... But! Who is that!
Your rival Ninja defeats the Lord with a head stomp and saves your sweatie.
They ride off while you're left to cry a river.
Game Over screen
Leaping into what is almost certain immolation Jajamaru-kun prepares to deal what may be the final blow... AIM BE TRUE!
Jajamaru-kun! You've defeated the kidnapper Namazu!
You and the princess make tracks.
The lovers ride into the sunset a top your trusty steed,
el fin
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