Ganso Jajamaru-kun

Moby ID: 36521

WonderSwan screenshots

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Title screen. Jajamaru-kun astride his trusty frog.
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Ninja meets princess, wild hearts may be observed floating away....
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Vertical scrolling section, that lagre falling breadloaf is in fact a log. The chains of four teardrops are rotating fire whip.
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First area boss: what at first looks like it will be slingshot turns out just to be something he'll throw at you, which is much more dangerous...
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Angry Totoro-esque monster does not like Jajamaru-kun!
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The graveyard scene, you'll need to find all four petals to progress.
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A trap for our bug-eyed hero! Lord Namazu Dayuu will claim the princess.
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The shinobi take to the field.
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One may use one's head to break brick blockades.
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If they fall through the floor enemies will be stunned. Ninja throwing star time!
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The princess thinks of you.
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When enemies perish their spirits will rise free, grab them for extra points. As you can see one on the left is sky-bound while the little points over my head show I've also just nabbed one.
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Breaking this brick cieling revealed a coin! That is worth a great deal of points.
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Bannana? French toast? Carrot?! Not really sure what that is actually....
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A bunch of different enemies + Mt. Fuji (?).
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Invisible ninja power. To a ninja invisibility is invincibility.
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Old man hoard
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Ack! Jumping umbrellas.
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No way out! When time gets short, the wicked lord is sure to kill you with fire, better move fast, real fast.
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Jajamaru-kun finds a sword, with which he hacks his foes most sneakily.
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Spirit cluster boss. ἀθνἁτος ἠ ψνχἡ!
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The outer edge is formed of weaker spirits.Their incarnations will be of weaker foes.
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The cart can crush any foe, at high speeds.
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Collect four power-ups and you'll get your ultimate weapon.
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This mighty amphibian can devour any enemy whole.
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Infiltrating the lord's castle.
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The castle cat defends his turf.
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Scaling the castle wall. A doorway leads to another doorway... The wedges in the ground shoot out as spikes.
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Your rival ninja is already here....
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He can easily deflect your throwing stars, you'll have to jump on him... which wont be easy with all that fire going around him.
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Good to see somebody else making that face.
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An aquating stage, with balding penguins
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The lord wasn't in his caslte this boat will take you to his hideaway.
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Ice patches are now on the ground, if you look real hard you'll see them... but you'll find out soon enough in the game when you slide to your doom.
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The boss of the boat. This fellow does not look friendly.
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Hideaway island
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Sacred artifacts, skeletons, mole people?
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If you don't start running the conveyor belt will send you right into the flames.
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You have to risk a lot to get out of this area. For some reason this diamond object is a switch, once the hatch above is open you can jump to the boss.
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The Lord waggles his finger at you.
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Final Boss: Namazu himself throws fire down on you. When it comes to rest on the ground the flames will cover three tiles.
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Should Namazu defeat you you will get the *Bad Ending*... But! Who is that!
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Your rival Ninja defeats the Lord with a head stomp and saves your sweatie.
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They ride off while you're left to cry a river.
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Game Over screen
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Leaping into what is almost certain immolation Jajamaru-kun prepares to deal what may be the final blow... AIM BE TRUE!
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Jajamaru-kun! You've defeated the kidnapper Namazu!
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You and the princess make tracks.
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The lovers ride into the sunset a top your trusty steed,
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el fin
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