Contra: Legacy of War

Moby ID: 3663

[ All ] [ PlayStation ] [ SEGA Saturn ]

SEGA Saturn screenshots

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A shot from the mostly nonsensical intro
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Another intro shot - this time featuring a spectacular explosion.
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The main menu. Not shown - this game features a rather useless "3D mode" that presents the you with Contra in the eye-strain-o-vision.
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Character select - not that it matters who you choose - they all look equally doofy, and play exactly the same.
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A level 1 loading screen. You'll see this quite a bit.
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Like in classic Contra games the player has to fight his way through a number of set-piece mid-boss battles in each level.
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Fighting regular enemies - since the game is so hard and unfair, it's much easier to just dash past all the fluff between boss encounters.
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Battling a crude polygonal tank.
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Another mid-boss. This one has a predictable yet annoying attack pattern.
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Yet another mid-boss. There is no strategy to kill this one - just point and shoot.
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First level boss. Your biggest worry here is the camera position which fails to show all the enemies behind you.
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Beginning level 2 - Jungle.
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Fighting some sort of a flame-thrower-bot-thing.
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Level 3 starts with a bunch of rocket-launching mechs.
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The river battle
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Auto-scrolling fight with a scorpion
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Some kind of a pulsing scull-sphere mid-boss.
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This is a very short stage where your player is in freefall, while fighting some sort of a large master-cylinder-looking robot.
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Trapped inside the villain's brain, the player is forced to do some wholly impossible platform-jumping.
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Battling a "virtual reality" tank.
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Final level - move over Katamari Damacy and Psychonauts - this stage is spherical... though unlike the other games it features some truly terrible controls and camera.
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