The City of Lost Children
aka:
Die Stadt der verlorenen Kinder,
La Cité des Enfants Perdus,
La ciudad de los niños perdidos,
Lost Children: The City of Lost Children
Moby ID: 3842
[ DOS ] [ PlayStation ]
DOS credits (1997)
97 people (90 professional roles, 7 thanks) with 132 credits.
From a movie by JEUNET & CARO | Gilles Adrien (Movie screenplay and dialogue), Marc Caro (Movie screenplay), Jean-Paul Gaultier (Movie costumes), Jean-Pierre Jeunet (Movie screenplay), Jean Rabasse (Movie set designer) |
A Game Design By | Laurent Cluzel, Jésus Martinez, Eric Metens, Philippe Tesson |
Storyline Script | Nicolas Meylaender |
Story-board | Laurent Cluzel |
Graphics -Background / Objects | Noël Billy (Graphic artist), Lionel Caillaud (Adding graphic artist), Pierre Chanut (Junior graphic artist), Laurent Cluzel (Senior graphic artist), Jean-Christophe Drouin (Junior graphic artist), Sébastien Ide (Junior and trainee graphic artist), Philippe Mauger (Junior graphic artist), Nicolas Seck (Trainee graphic artist) |
Graphics -Characters | Noël Billy (Graphic artist), Jean-Christophe Drouin (Junior graphic artist), Philippe Tesson (Senior graphic artist), Julien Wittmer (Junior graphic artist) |
Motion Capture Manager | Oshri Even-Zohar (studio Lamalo BV Motek -Amsterdam) |
Actors Director | Philippe Tesson |
Actors | Nicolas Meylaender, Margriet Middel (as Miette), Julien Wittmer |
Movie Sequences on Softimage | Pierre Chanut (Movie sequences editing), Jean-Christophe Drouin (Junior graphic artist), Franck-Noël Lapierre (Movie sequences editing), Jésus Martinez (Movie sequences editing), Philippe Tesson (Senior graphic artist), Julien Wittmer (Junior graphic artist) |
Movie Sequences on 3DS | Noël Billy (Graphic artist), Pierre Chanut (Junior graphic artist and Movie sequences editing), Laurent Cluzel (Senior graphic artist), Sébastien Ide (Junior and trainee graphic artist), Jésus Martinez (Movie sequences editing), Philippe Mauger (Junior graphic artist), Alexandro So (KeyFrame animator) |
Programming -Adventure engine PC and Playstation | Jésus Martinez (Senior programmer) |
Programming -3D engine PC and Playstation | Eric Metens (Senior programmer), Jean-Michel Vourgère (Adding junior programmer) |
Room Coding | Christian Gossart (Junior programmer), Jésus Martinez (Senior programmer), Eric Metens (Senior programmer), Christophe Poudras (Adding junior programmer) |
Video and Sound Routines | Eric Metens (Senior programmer), Christophe Poudras (Junior programmer) |
PC Installer | Christian Gossart (Junior programmer) |
Music (in-game and movie sequence music) | Francis Gorgé |
Sound Effects | Francis Gorgé |
Sound Atmosphere | Christian Gossart |
Movie Sequence Sound Editing | Francis Gorgé |
Text and Voice-over Coordination | Sabine Humeau |
Dialogue Writer (English) | Damon Fairclough |
Voice Casting and Direction (English) | Philip Morris |
Voice Actors (English) | Douglas Blackwell, John Bull, Michael Burrell, Jonell Elliott (as Miette), Adam Johnstone, Eve Karpf, Colin McFarlane, Nicolette McKenzie, Jesse Vogel, Keith Wickham |
Engineer (English) | David Peacock (Recorded at The Sound Company, London) |
Dialogue Writer (French) | Sabine Humeau |
Voice Casting and Direction (French) | Michel Winogradoff (Recorded at AGO VISION, Paris) |
Voice Actors (French) | Patrice Baudrier, Jean-Claude Dreyfus, Alice Prevost, Léo Rubion, Hermanna Von Rufus, Michel Togot-Doris, Judith Vittet (as Miette) |
Localisation Coordinators (German) | Michael Buss, Sabine Westenberger |
Translator (German) | Ulli Mühl |
Voice Actors (German) | Klaus Adler, Wolfgang Becker, Cathrin Dahms (as Miette), Justus Fritsche, Helmut Grolmann, Till Hagen, Hans-Jörg Karrenbrock, Stefanie Mau, Oliver Preusche, Johannes Steck, Sabine Westenberger, Linus Willers |
Sound Engineer (German) | Max Wanko (Recorded at Studio Besser, Ffm) |
Director of Production | Denis Friedman |
Producer | Carole Faure |
Producer in the Interim | Vincent Baillet |
Assistant Producer | Nicolas Meylaender |
Associate Producer | Sabine Humeau |
Tests | Anthony Cross (Liverpool, Alpha Version), François Guichard (France), Cédric Jeannin (France), David Lemaire (France), Paul Tweedle (Liverpool, Alpha Version) |
Tests -Beta Version | David Blakeborough, Greig Brown, Lee Darbyshire, Johanna Murphy, Jenny Newby, Richard John Yandle |
Technical Testing | Chris Granell, Pat Russell, John Walsh |
Product Managers | Peter Craven (U.K.), Thierry Genre (France), Laura McLeod (U.S.), Sabine Westenberger (Germany) |
P.R. | Mark Blewitt (U.K.), Mark Day (U.S.), Catherine Jaymond (France), Benoite Lavie (France), Dana Oertell (U.S.), Ingo Zaborowski (Germany) |
Packaging and Manual Design | Richard Turner |
Manual Editor | Damon Fairclough |
Special Thanks To | Eric Caro, Marc Caro, Petra Ebbink, Philippe Pateau, Jean Rabasse, Simon Shilleto |
And a very special thanks from all the French team to | Denis Friedman |
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Collaborations
MobyPro Early Access
People credited on this game were also credited on:
- adidas Power Soccer, a group of 21 people
- O.D.T.: Escape... or Die Trying, a group of 21 people
- Discworld II: Mortality Bytes!, a group of 19 people
- Thunder Truck Rally, a group of 15 people
- adidas Power Soccer International '97, a group of 13 people
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Other Games
MobyPro Early Access
In addition to this game, these people were also credited on other games:
- Patrice Baudrier on 131 other games
- Philip Morris on 89 other games
- Paul Tweedle on 60 other games
- Eve Karpf on 56 other games
- Jenny Newby on 51 other games
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Credits contributed by Accatone.