Postman Pat 3: To the Rescue

aka: Postman Pat III
Moby ID: 39294

[ All ] [ Amiga add ] [ Amstrad CPC ] [ Atari ST add ] [ Commodore 64 ] [ DOS ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Title Screen
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Main Menu
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Start of the game
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Avoid the traffic on the crossroads
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Meeting a bike-rider
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Throwing parcel to House #15
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Colliding on the crossroads
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On the bridge
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Refueling at Garage
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Reaching Post Office... End of day... Have a cup of tea.
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Game Over

Commodore 64 screenshots

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Title Screen
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Hi-Scores
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Begin of Day 1
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On the Road
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Near another car
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Game Over

DOS screenshots

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Title Screen and Main Menu
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Start of the game
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Near 12th House...
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Near Police and Fire Station
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Avoid the car
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Game Over
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Have a Cup of Tea
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Congratulations, Pat!...and Jess the cat!

ZX Spectrum screenshots

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Load screen
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Start of game
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The houses are numbered. As I pass I'm supposed to throw letters into them
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I can pull into a petrol station if I get low on fuel
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More letters to pick up
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road works are hazards to avoid
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Thrown a parcel to number 7 - I think it will miss
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Number nine's parcel has gone the wrong side of the car
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That's the end of the run. Now the score gets calculated. The counter in the middle runs down and the score mounts up.
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Day 2 starts. Must be early morning
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There's a parcel heading to number 15, bang on target
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