Ninja Remix

aka: Last Ninja 2 Remix, Last Ninja Remix
Moby ID: 39740

[ All ] [ Amstrad CPC ] [ Commodore 64 ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Title screen
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Cinematics:<br> Master <i>Armakuni</i> is being teleported to an unknown location, baffling his <i>Shadow Warriors</i> students during a training session.
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Cinematics:<br> <i>Armakuni</i> wonders how inoffensive the city looks alike from this distance. The code of the true <i>Shadow Warriors</i> must not perish to evil...
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Credits screen.
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Level 1, "The Park": Starting point... not quite.<br> After triggering the secret mechanism for the stage elevator.
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Level 1, "The Park": Backstage.<br> - Please Mr. Armakuni, just one more <i>screenshot</i> and we got the Park scene... for the CPC...<br> - This is absurd, I'm out of here!
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Level 1, "The Park": The Joggler.<br> - Man, you look pale...why don't you instead of throwing me that ugly looking things, tell me where can I find a nice <i>Bō</i>?
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Level 1, "The Park": <i>Shuriken</i>.<br> - Can you imagine... a ZX81 in the trash... these guys...
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Level 1, "The Park": Toilets and weapons.<br> - ...I swear I was not peeking on your wife, you see... the kids not only hid but broke in two pieces my <i>Nun</i>...<br> (POW!)
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Level 1, "The Park": One Jump.<br> One jump to enter the streets.
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Level 2, "The Street": Are you ready?<br>

Commodore 64 screenshots

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Title screen
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Opening animation
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Starting Central Park
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Starting location
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Kiai!
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Level 1, "Central Park": Backstage.<br> The key to the lake is somewhere here.
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Level 1, "Central Park": The Joggler.<br> This version is much more difficult than the others.
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Level 1, "Central Park": The <i>Bō</i>.<br> In the C64 version, playing without weapons is not a very clever thing to do.
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Level 1, "Central Park": Secret Weapon part 1 of 2.<br> Why did they picked the ladies toilet to hide the weapon?
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Level 1, "Central Park": Without The <i>Bō</i> no sailing.<br> I cannot say the same for the utility of the <i>Nunchaku</i>. Perhaps a secret chamber unknown to many...
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Level 1, "Central Park": Victory ahead.<br> Entering the next level: "The Street".
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Level 2, "The Street": Title screen level.<br>
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Level 2, "The Street": Starting Point.<br>
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Level 2, "The Street": <i>Katana</i>.<br>
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Level 2, "The Street": The Bottle.<br> - Is there anything I can do for you sir?<br> - You can fill that bottle right over there.
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Level 2, "The Street": Hot Dog poisonous cart.<br> - I feel something strange in the air...<br> (a ghoul is getting up)
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Level 2, "The Street": Manhole key.<br>
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Level 2, "The Street": Searching.<br> Which one is the right manhole?
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Level 2, "The Street": Getting down to "The Sewers".<br>
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Level 3, "The Sewers": Title screen level.<br>
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Level 3, "The Sewers": Tough and quick enemies.<br> - C'mon... I know you are pretending...
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Level 3, "The Sewers": Down the ladder.<br> - Could you just please let me finish getting down and then I'll gladly cooperate in the fight?
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Level 3, "The Sewers": Creepy doors.<br> - Which one? Perhaps if I spit inside them something shows up... Let's give a try...
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Level 3, "The Sewers": Feeding the rats.<br> Beware that this voracious pack of Rats doesn't stop for anything in its path except for eating.
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Level 3, "The Sewers": Giant "Gecko".<br> - Once and for all: What do you want me to call you, Gharial, Crocodile, Alligator or Caiman?
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Level 4, "The Basement": Title screen level.<br>
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Level 4, "The Basement": Starting Point.<br> A guard is getting berserk because he can't access the lower floor.<br>
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Level 4, "The Basement": An office.<br> There has to be some animal around here. A dish on the floor had a piece of chicken on it.
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Level 4, "The Basement": Electric Trails.<br> (<i>Armakuni</i>, imagine you are playing jumping the rope with the girls...)
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Level 4, "The Basement": Impractical passage.<br> (<i>Armakuni</i>, imagine you are playing <i>Hopscotch</i>... feel the force!)
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Level 4, "The Basement": Intriguing Laboratory.<br> - Something strange is happening here...
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Level 4, "The Basement": Despair - Peppered Chicken.<br> (That piece of chicken tempered with a mysterious substance is not meant to be consumed...)
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Level 4, "The Basement": Accessing the Office.<br> A special card is needed to activate the security elevator.
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Level 5, "The Office": Title screen level.

ZX Spectrum screenshots

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Loading screen
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First screen
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Loading Screen.
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Cinematics.<br> During a training session of the <i>Inner Circle</i> our hero and master <i>Armakuni</i> was enshrouded by a strange pulsating light.
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Then he vanishes to reappear unconscious on a place drawn by silhouettes of what looked like musical instruments. The mission of the <i>Shadow Warrior</i> begins.
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Level 1, "The Park": <i>Bō</i>.<br> The ancient martial art weapon waits him at the last platform.
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Level 1, "The Park": <i>Nunchaku</i>.<br> The mighty ninja searches for the second piece of the <i>Nunchaku</i>, the ancient weapon which hurt many people on their susceptibilities.
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Level 1, "The Park": To the boat.<br> With the right key in his possession, <i>Armakuni</i> is almost fully prepared to face all dangers ahead of him.
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Level 1, "The Park": The boat.<br> Are <i>Armakuni</i>'s legs shaking...?
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Level 1, "The Park": The wasps.<br> - Take them away from me!!<br> - Help, help!<br>
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Level 2, "The Street": <i>Abbey Road.</i>
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Level 2, "The Street": Trafficking.<br> - (speaking very quietly) Pst... come here! Chestnuts! Hazelnuts! Pinions! 2€ a gram...<br> - Get out of my sight , you...
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Level 2, "The Street": Searching for the <i>Katana</i>.
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Level 2, "The Street": A fight near the store.<br> To access this place, you have to knock down the door with a <i>Ninjutsu</i> kick.
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Level 2, "The Street": Drugstore.<br> - Gimme dat!
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Level 2, "The Street": Eat's.<br> - Giivez thizz old chapz aye booze...<br> - Don't distract me boy, I'm on a secret mission.
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Level 2, "The Street": On your marks, get set, GO!<br> - Scissors!<br> - Stone! (mua!)
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Level 2, "The Street": Hot dog traffic.<br> - (mumbling) Gimme a dozen...
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Level 3, "The Sewers": Manhole key.<br> Those stairs over there are misleading.
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Level 3, "The Sewers": Only one.<br> Better to spare every piece of energy before finding the right door.
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Level 3, "The Sewers": The <i>Molotov</i> Secret.<br> SPOILER ALERT! DON'T READ MORE!!<br> (this is the right torch to use the bottle)
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Level 3, "The Sewers": Smell of barbecue.<br> - Believe me, I was forced to do this. As a ninja I don't agree doing this kind of actions just for the sake of the game... I'm sorr... (sobs)
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Level 4, "The Basement": Labyrinth of boxes.<br> (<i>Armakuni</i> is getting hysterical)<br> - Someone help me, I'm getting out of air with this mask! Where's the exit? Help! Help!
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Level 4, "The Basement": Hong Kong moment.
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Level 4, "The Basement": Shadow Warrior.<br> The most important mission of this level - to steal a piece of chicken.
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Level 4, "The Basement": A Caramelized Baked Chicken Leg.<br> - That was worth it!
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Level 4, "The Basement": Fight for a chicken.<br> - Mine!
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Level 4, "The Basement":Fight for a chicken II<br> These rail roads are electrified. Look out.<br> - Gimme it to me!
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Level 4, "The Basement": Fight for a chicken III<br> - You shall not have the recipe!
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Level 4, "The Basement": Spicy.<br> That bag over there has a special ingredient in it. You have to spice the chicken leg with it.
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Level 4, "The Basement": The panther.<br> <i>Armakuni</i> has to feed the panther with the poisonous chicken leg...<br> - Do you mind? I'm having an emotional moment right now...
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Level 4, "The Basement": Escaping to the Office.<br> (repeating Lalo Schifrin's Impossible Mission theme)
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Level 5, "The Office": Cautious measures.<br> - Might be pretending, never know...
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Level 5, "The Office": Working.<br> - Do you mind? Trying to concentrate myself here...
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Level 5, "The Office": Escaping.<br> Not enough time to draw your sabre. Best strategy here is to run and unsheathe your weapon later.
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Level 5, "The Office": Ventilator.<br> - How am I supposed to fight this thing?
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Level 5, "The Office": A Dangerous fight.
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Level 5, "The Office": Run for the roof.
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Level 5, "The Office": Last enemy.<br> No pause after climbing the ladder. Better arm yourself quickly.
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Level 6, "The House": Skylight.<br> (Landed from the skylight to start running for a place where I can draw my weapon peacefully.)
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Level 6, "The House": Kitchen Elevator.<br> (Every place is defended by a bodyguard. I have to draw my weapon between rooms.)
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Level 6, "The House": The rope.<br> (This rope will prove to be very useful in the Kitchen's elevator. I mustn't trigger the alarms...)
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Level 6, "The House": The Kitchen.<br> - Man, I told you I just pecked an itsy-bitsy... I was outside collecting butterflies and suddenly this dazzling aroma of codfish with creams...
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Level 6, "The House": The secret passage.<br> Behind that vase with a huge plant there's a hidden passage to the basement.
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Level 6, "The House": Switch On.<br> Don't venture yourself in the dark, although you're a "Shadow Warrior".
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Level 6, "The House": Traps.<br> A maze of wired traps.
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Level 6, "The House": Steam.<br> A ninja with vapours is called a steamed ninja.
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Level 6, "The House": Run.<br>
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Showdown: <i>Kunitoki is trespassed</i>.<br> It's preferable not to lay down your weapons yet, not before every or almost every Oil lamp has been set alight.
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The end.<br> The last of lamps is alight. <i>Kunitoki</i> is not capable of re-spawning himself again. Well, at least not until the "Last Ninja 3".
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