Sentient

aka: Sentient: Explore the Infinite
Moby ID: 4063

[ All ] [ DOS add ] [ PlayStation ] [ Windows ]

Windows screenshots

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Main Menu
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Flying into the sun ... ?
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Space Station Icarus
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Your character, medic Garrett Sherova
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Senator Aidin-Edgell on an inspection tour - one of the station's many concerns
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A sudden solar flare makes a mess of your landing.
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Escaping in time acts as a "crash course" to the game interface and mechanics.
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You hallucinate throughout the story, often finding yourself in a peaceful hedge maze.
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A mysterious woman waits for you inside the maze, each time offering a new "clue."
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There's a balance between procedurally generated interaction and scripted events.
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Panels like this one actually allow you to tinker with the station's systems.
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Cumbersome, but extremely deep, conversation system - the heart of Sentient
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Characters often talk and gossip when they cross paths.
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Switching to a cursor mode highlights and allows interactions with objects around you.
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A numerical code at every intersection defines rooms and your location in the station.
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