Dark Tower Conspiracy

aka: Dungeon Quest, Plot of the Dark Tower
Moby ID: 41557

Windows screenshots

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Main menu.
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Character selection.
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Loading screen.
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Dialogue window.
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Entrance to the first city.
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Farnham? Is that you, man?
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Mercenaries for hire.
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The first quest in the game. Nothing original, just our usual vermin in the cellar.
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The battle system is pretty much our usual Diablo stuff.
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Backgrounds look dated, but still pretty cute.
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A lot of bright colors in this game.
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Catcher in the Rye.
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Waiting for Great Pumpkin.
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The belts in this game work as quick slots. Your belt breaks - you lose everything you've equipped there.
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Enjoying the view.
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Sometimes you'll need to look for some enemies to finish the certain quest. And since the map is pretty uncomfortable, it can be a serious problem.
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Talking with the zombie.
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Your armor will break very fast, so, be ready to fight in your underwear from time to time.
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Quest log is pretty poor and confusing.
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There are two big areas in this game and each of them has its own map.
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Running from your enemies may be a good idea, but make sure you've taken enough potions to refill your stamina.
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Entering the dungeon with half-broken armor is always a bad idea.
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Every big fight will leave you with heavily damaged equipment.
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Spiders. Every single fantasy RPG has them. And this one is not an exception.
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The second map.
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The guards near the camp can help you if you'll lead some enemies to them.
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Sometimes it takes too long to find the quest enemy on the big map.
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As usual in such games, in the cities and camps you'll be able to repair the old equipment and buy the new one.
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Mercenaries are useful, but won't be able to help you much at the very end of the game.
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Clawed Horror. Sounds dangerous. Glad that I've taken some mercenaries with me.
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My new friend - Minotaur.
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Following the road is always a nice way to find the exit from current area.
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Fighting the ogre.
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Missed me!
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The Butcher. Direct reference to Diablo.
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