MegaTraveller 1: The Zhodani Conspiracy
MegaTraveller 1™THE ZHODANI CONSPIRACY
Welcome to the Spinward Marches.
We left the Starship Races feeling pretty arrogant. Jurgen's flying (he's a legend in the Scouts) earned a ton of Imperial credits. Now we're pinned down — laser fire everywhere — by someone, or something, here on Cheika, a floating hunk of rock in the Yres system.
Effane's Marine background is coming in handy. She just used her plasma rifle to draw the enemy's fire. I managed to hustle behind a rock formation. We've got to get a med kit to Dennar: his leg looks pretty bad from here. And he's the only one who can program the ship's computers. The closest to him is Verti — but what does a con man and smuggler know about medicine?
All I know is we can't waste time. An army of hit-men is hot on our trail. Their boss wants to start an interstellar war between the Imperium and the Zhodani Consulate, and we're the only ones with a chance to stop him.
We're all ex-soldiers, specially-skilled and trained for battle. But I doubt any of us was prepared for this.
- Versatility. The most sophisticated character generation system ever devised: 5 military classes, more than 70 talents and abilities.
- Courage. Explore 28 worlds. each filled with adventure and intrigue.
- Firepower. Control all characters separately in real-time combat sequences on the ground and in space, with more than 30 weapons and weapons skills.
- Resourcefulness. Saving the universe costs money: a detailed bartering system lets players earn Imperial credits through interplanetary trading, with 30 types of cargo.
- Imagination. Flexible gaming system supports any playing strategy and allows multiple solutions to problems and obstacles.
Based on MegaTraveller byGame Designers' Workshop,the world's most popularscience fiction gaming system.
Source:
Back of Box - Amiga/DOS (US)
Contributed by jean-louis.