🕹️ New release: Lunar Lander Beyond

Assassin's Creed II

aka: AC2, Cike Xintiao
Moby ID: 43958

[ All ] [ PlayStation 3 ] [ Xbox 360 ] [ Xbox One add ]

Xbox 360 screenshots

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The sequel begins with a quick recap of the original.
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Interesting tutorial.
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Escaping the institute. Are some of Desmond's fighting memories staying with him?
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Your new support crew.
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You can grab individual enemies to lock them up in fights.
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Ezio, your next ancestor.
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Looting is a new mechanic for the sequel.
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Every person or place you visit gets a database entry added.
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Hitting the streets.
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Free running works the same as the first game.
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The rooftops are still your friends.
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Hidden treasure chests can be looted.
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Ezio's not an Assassin yet, but he can still climb like one.
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Climbing high.
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Synchronization points fill in areas of your map if you climb to them.
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And of course, there's the dramatic way down.
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Shops exist around town that sell everything from weapons to paintings for your home.
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Ezio's villa. Spend money to upgrade it.
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Weapons room in your villa. Purchased weapons stored here.
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Codex pages are scattered around Italy. What could they mean?
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Streets of your village. Invest in shops, and they'll pay back income.
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Travelling through Tuscany on horseback.
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Loading screen from "inside" the Animus.
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Ahh, Venice.
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Climbing high towers (synch points) uncovers more of the map.
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Swordfighting still favors blocks and counters.
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Streets of Venice.
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Later in the game, Ezio will learn how to "blend" with groups to hide.
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Wouldn't be Venice without canals.
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