Arcadia

aka: Arcadia 64
Moby ID: 47368

[ All ] [ Antstream add ] [ Commodore 64 ] [ Dragon 32/64 ] [ VIC-20 ] [ Windows add ] [ ZX Spectrum ]

Commodore 64 screenshots

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Loading screen
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Title screen and main menu
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Prepare for level 01
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Fighting as enemies advance.
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They got me.
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I lost my last life. Game over.

Dragon 32/64 screenshots

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Loading Screen
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Title Screen
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Incoming Enemies
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Game Over

VIC-20 screenshots

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The starting screen; press a key to begin
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Gameplay on the first level
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There are several different types of enemies; they both look differently and move differently
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I've been destroyed! These opponents attacked from below...
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I've been destroyed again! This time an attack from above...

ZX Spectrum screenshots

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You can't get into the game without seeing the credits, hit a key and be prepared for action
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Level 1 : Information at top of screen is - Txx : a game timer that counts down from 90 - number of ships remaining - current score - current level - high score this gaming session
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The attacking ships come right down to the bottom of the screen so there's no place to hide. Shortly after this shot was taken a wave came in really low and killed me again.
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Explosion
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Blue missiles
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Start - Spaceship high (little joke)
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Level 1 - Fireworks.
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Level 1 - Chasing armada.
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Level 1 - Explosion satisfaction.
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Level 2 - Butterfly hunting.
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Level 3 - trembling aliens...
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Level 3 - trembling aliens start to rain fire.
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Level 3 - Last second: The Massive onslaught attempt of the Trembling Aliens. June this year on your cinema.
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Level 4 - The Striking Nails - this is difficult.
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Level 4 - The Striking Nails lifted up for the next charge after defeating your ship.
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Level 5 - Firehawks? Abductor? Deja Vu?
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Level 5 - Massive onslaught last second attempt.
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Level 6 - Raining Fire from unknown enemy.
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Level 6 - It's the spacial Centipede!!
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Level 6 - Last piece of the Centipede.
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Level 7 - Crazy radars attack.
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Level 8 - The Vengeance of the mad whipping-tops
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Level 9 - Cyber Octopus attack
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Level 9 - Cyber Octopus attacking from rearguard.
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Level 9 - Desperate last second assault.
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Level 10 - Bubble Plot.
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Level 11 - Dunno.
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Level 11 - Dunnos floating to ambush your ship.
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Level 12 - The disjointed vertebrae.
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Level 12 - The disjointed explosion. Notice that the explosion itself is also harmful. Very important.
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Level 12 - Last vertebrae. Last piece of the game.
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