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Sherlock: The Riddle of the Crown Jewels

Moby ID: 479

[ All ] [ Amiga ] [ Apple II ] [ Commodore 128 ] [ Commodore 64 ] [ DOS ] [ Macintosh ]

Amiga screenshots

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Start of the game on Baker Street.
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A visitor from the government is here to see Holmes about the stolen Crown Jewels.
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The Riddle of the Crown Jewels.
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In Holmes' Bedroom.
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Holmes decides that it would be best if you (Watson) lead the way.
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Reading a sign on Westminster Abbey.
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Inside of Westminster Abbey.
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Built in clue system.

Apple II screenshots

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Start of the game.
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About to enter Holmes' study.
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A government agent is here to see you with an urgent assignment. The government wants you to find the Lost Ark before the Nazis do... Opps! Wrong story!
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Reading the clue paper.
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Taking things.
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An ad for Lestrade School of Sleuthing.
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Holmes wants you to lead the way.
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Taking a cab to Westminster Abbey.
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Inside Westminster Abbey.
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The built in clue system.
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Reading a sign.
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A very talkative librarian inside the British Museum.

Commodore 128 screenshots

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Game start
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Covent garden

Commodore 64 screenshots

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Loading screen
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Copyright notice
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Beginning of the game
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Entering Holmes' house and meeting Mrs. Hudson
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We've pulled Holmes away from his depression and can now talk to the visitor.

DOS screenshots

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Starting location
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Built-in InvisiClues
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Holmes rises up when the newspaper is shown to him. The text and background colors can be changed with a command option.

Macintosh screenshots

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Sherlock Release 26
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Game start
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At the houses of parliament
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