🕹️ New release: Lunar Lander Beyond

Hard Drivin'

aka: Hard Drivin' 1
Moby ID: 4813

[ All ] [ Amiga ] [ Amstrad CPC ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ Genesis ] [ Lynx ] [ ZX Spectrum ]

Amiga screenshots

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Title screen
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Main menu
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Race options
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Start
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Racing
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Qualified for Championship

Amstrad CPC screenshots

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Title screen and map
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Automatic transmission or stick shift?
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And they're off!
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Driving down the road.
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CRASH!

Arcade screenshots

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Title Screen.
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Transmission Selection.
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Let's Go.
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Crash Replay.
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Staright on or turn right?

Atari ST screenshots

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Title screen
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Map of the track
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Select transmission type
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Get ready to race
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Oncoming traffic
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He hit me! (OK, I was driving on the wrong side of the road)
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Replay of the crash
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Passing under a stunt bridge
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Time's up. Game over

Commodore 64 screenshots

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Title screen
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Choose a transmission type
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Starting a race
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Watch out for oncoming traffic
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A loop ahead of you
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Heading towards a bridge
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A crash!

DOS screenshots

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title screen - VGA
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an overview of the track - VGA
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about to pass an oponent - VGA
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the drawbridge on the stunt track - VGA
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choose a transmission type - EGA
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choose which track to drive on - EGA
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jumping over the drawbridge - EGA
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instant replay of a crash - EGA
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title screen - CGA
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cars blend into the background with 4 colors - CGA
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instant replay of a jump - CGA
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a miscalculated stunt - CGA
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Title screen - Hercules Monochrome
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See a map of the racetrack - Hercules Monochrome
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Choose a transmission type - Hercules Monochrome
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Starting a race - Hercules Monochrome

Genesis screenshots

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Title screen
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Main menu
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Choosing auto or manual speed controls
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Getting started...
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Crash!
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Off road
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Mountains ahead...
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Aaaaaaaaaaa!
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Trying to slow down...
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Stunt driving, indeed...
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High scores
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Instant replay
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Stunt road is ahead, but you are on the speed way!
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Checkpoint
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Finish...

Lynx screenshots

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Title Screen
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Choose between manual or automatic gears
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Drive straight on for speed or next right for a stunt challenge
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When you drive on the grass you get 10 seconds to get off it before you are automatically placed back on the track
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Hitting buildings bounces you back and cracks the windscreen
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When you crash you see an instant replay but from a 3rd person perspective
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A replay of a head on collision with another car
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The loop the loop in all its glory
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Time waits for no man
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You can see how far you got around the track after a race

ZX Spectrum screenshots

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The game loads very quickly. This is the first screen that the player sees
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Then comes the game's main menu
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This is an indication that the player is expected to drive correctly, well reasonably so
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This is saying what a revolutionary simulation the game is, I think. Shame that after all the work of developing the game he writing is so hard to read.
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The start of the game. The car goes no-where unless the key in the ignition is turned. Cue much reaching for the manual and frustrated hitting of keys
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When the ignition has been started the game wants to know if the player prefers a manual or an automatic gear shift.
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Then we're back to turning the key again. 2:00 minutes to complete the circuit
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This is an unforgiving game. Three seconds in and the car's been in a crash
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The instant replay almost gloatingly shows a shunt from behind
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Initially steering with the joystick proved hard. When the car goes off road a ten second countdown starts
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The instant replay shows the car explode when the ten seconds was up, even though the car had made it back onto the road. This is a tough game.
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Some times the car was too responsive, others just not responsive enough, or could it be that I'm rubbish at driving games?
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The game seems to class this as being off road too
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