Sports-A-Roni

aka: Alternative World Games
Moby ID: 48134

[ All ] [ Amstrad CPC ] [ Commodore 64 ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Entering our name
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Selecting our country
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Events
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Sack race
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Pile of plates

Commodore 64 screenshots

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Title screen
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Title screen (US version)
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This is the screen where you enter your name. Press return to set to computer.
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Choose your country.
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Choose which event or how many you will play.
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Select your opponent.
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Starting the sack race.
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And they're off!
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The Pile Of Plates
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The Pile Of Plates - Made it to the finish line, but I lost some plates along the way!
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Boot Throwing
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Boot Throwing - This is how far I tossed the boot.
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Boot Throwing Results.
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River Jump - running
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River Jump - That didn't go as planned!
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Pole Climbing
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Run Up The Wall
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Run Up The Wall - Crashed into the wall!
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Pillow Fight
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Pillow Fight - Knocked the computer opponent into the water!
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Pogo Stick - You must reach and pop all the balloons.

ZX Spectrum screenshots

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Splash screen
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Setup : Player 2 - control selection. I want to play on my own but I'm forced to do this because some games are two playerThe game then compares the scores for the sack race
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Setup : What do a gramophone, a parrot, and a box have in common? Well they all appear on what is possibly the most confusing menu screen ever
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Setup : All players must have a country. When selected the parrot gets the record from the box and plays the appropriate anthem.
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Setup : After setting up the players it's time to select the games. This is the menu. Use the up/down keys to adjust the channel selector, bottom right
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Setup : Games are selected by adjusting the channel selector in the lower right. 1 - 8 games can be selected. animations play on each selected TV screen
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At the end of an event, in this case Wall Climbing, scores for that event are displayed. here are six human players' scores. All pretty poor.
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When all selected events are complete the game displays a medal table like this. Here only one event was played, it would mean more if a couple of events had been played in the same session
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Sack race : First task is to select who will play who. Here having been forced to enter a second player becomes a pain because they have to race as well.
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Sack race : I got fed up of waiting for the music to end,so I started - the game gave me a false start and I went back to racing / waiting again
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Sack race : The race is finally underway. Mashing the keyboard to build up speed. The little dog ios a 'humerous' touch, it pulls you forward / back / gets in the way etc
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Sack race : Fallen over a manhole. The computer rarely - if ever - has this problem
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Sack race : The computer wins ( but I think the race was fixed )
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Plate Carrying : The player starts with one plate. Team G.B. have decided to start with 8 plates. The race has just begun. The character has started moving and I just let it run
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Plate Carrying : As the character approaches the edge of the screen the background shifts. This is as far as the scenery goes. Now the character walks off screen to complete the race
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Plate Carrying : Once the character is off the screen the points for that run are displayed
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Plate Carrying : The USA starts with 31 plates. They soon start to wobble. Then they start to fall
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Plate Carrying : and they kept on falling. The character cannot move while this is happening, but the clock does stop so there's no double penalty of dropping plates and extra time.
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Boot Throwing : Full Boot selected. The default is 'Empty Boot'
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Boot Throwing : Using left/right keys I build up speed. Timing is very important here. The power bar in the lower right shows how I'm doing
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Boot Throwing : Try for too long to get to max power and you'll tire
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Boot Throwing : Attempt 2,plenty of power but the boot's going the wrong way
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Boot Throwing : Get it right and the boot will fly, success on the final attempt at 7.5m
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Boot Throwing : USA throw - I liked the sock coming out of the boot on landing, occasionally it's a small animal that waves.
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River Jump : A pole vault must have been planned because that's what this game is called at the top of the screen
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River Jump : Do not lower your pole too soon because your character tires faster and falls down
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River Jump : The character automatically plunges their pole into the water
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River Jump : But if you don't let go fast enough you slide down the pole into the water
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Pole climb : selection of opponents. During the game the king in the background waves from time to time and the raven flies across the screen.
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Pole Climb : Rocky has moved up a bit, but now he's slipped back down and he's fallen off.
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Pole Climb : thirty minutes play and this is as high as I managed to get!. Time up, game over, I give up
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Run up the wall : Start for player 1 The black blob in front of me is two parrots. Speed is built by repeatedly pressing the UP key. The power bar, lower right, shows how well I'm doing
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Run up the wall : Chase them too far and you've blown it because they double back and drop the hat behind you. No you cannot move backwards
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Run up the wall : Timing the jump is critical or else the character runs into the wall, and ends up like this.
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Run up the wall : Timed it right, This is a successful jump! Just have to press the right combination of keys to make the hat stick...
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Run up the wall : The hat has stuck to the wall but it does not count. I need to make a clean landing but I'm not that good. It took 90 minutes to get this far!
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Pillow Fight : This is the start where all the human players have paired off against each other
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Pillow Fight : This is a blow to the near side, you can also strike to the far side and from overhead
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Pillow Fight : Here comes an overhead shot
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Pillow Fight : After a good combination the opponent wobbles, a good blow now will knock them overboard
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Pillow Fight : Yup! they're gone
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Pogo : Start for player 1
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Pogo : The objective is to burst the balloons. That's the first one gone.
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Pogo : Balloon 2 appears to the left of balloon 1, I had to go back a bit to get to it, but try as I might I could not get up onto that wall
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Pogo : It's not easy to navigate this 3D landscape and it's easy to get stuck. When your character hits a wall or when you stop mashing buttons, they just sit down and sulk.In the end I gave up too
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