🕹️ New release: Lunar Lander Beyond

Contra

aka: Arcade Archives: Contra, Gryzor, Kon To Ra
Moby ID: 4863

[ All ] [ Amstrad CPC ] [ Arcade ] [ BlackBerry add ] [ Commodore 64 ] [ DOS ] [ Nintendo Switch add ] [ PlayStation 4 add ] [ Xbox 360 ] [ ZX Spectrum ]

Amstrad CPC screenshots

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Title
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Startup
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Level 1
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Jumping
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Dead
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A weapon power-up
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3-way shot
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Blown up by a mine on the bridge
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In the water
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Destroy the base to proceed to the next level
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Level 2
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Continuing on to the next part
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There's the exit
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Boss
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A ring of fire is approaching Lance
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Level 3
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Boss
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Level 4
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Name Entry

Arcade screenshots

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Title screen
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Title screen (Japanese version)
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Run and gun
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Spread fire
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Destroy enemy machine
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Enter first enemy base
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TPP view
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Don't be electrocuted!
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Destroy box and kill enemy
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Open door!
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Mechanical "boss"
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Waterfall
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Falling rocks
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Another base
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Next "wall-boss"
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Snowy terrain
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Enemies in rocket
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The end

Commodore 64 screenshots

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Title
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Startup
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Level 1
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Jumping
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Dead
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Firing the scatter gun
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In the water
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Boss
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Level 2
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Out of time
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There's the exit
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Boss
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A fireball heads towards you
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Going up...
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Boss
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Level 3
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Boss
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Level 4
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Surrounded by water
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Firing a laser
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A tank is about to run over you
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He looks like a huge football player
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Look out for the laser barrier
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Boss
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Destroy the heart to win the game

DOS screenshots

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Title screen
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Gryzor title screen
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Introduction (CGA)
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Setup
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Select difficulty (CGA)
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Level 1
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Level 2
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Level 2 boss

Xbox 360 screenshots

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Main menu
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Title screen
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The start of the first level
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An exploding bridge, look out!
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Soldiers and turrets a-plenty!
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Shoot the green things in the wall for power-ups.
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Boss time!
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Choose a direction to take.
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Infiltrating the enemy base.
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Nearly at the base!

ZX Spectrum screenshots

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Loading screen
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Select joystick or keyboard to control your soldier
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The metal box on the side of the floor can be destroyed for a weapon power up
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The weapon power up makes the bullets come out in zig zag pattern
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Jump to get up to the higher platform
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Go prone to shoot these enemies
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The first boss is a wall that need destroying
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In level 2 the perspective changes from horizontal to vertical
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Jump over these rolling obstacles
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Game over
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Success!
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Hall of fame.
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Let's continue where the game ended, in 48k version.
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Beautiful graphics. Make a short cut and destroy the main nuclear core.
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Duck!
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This final machinery armoured with turrets begins the level more or less damaged depending on the number of turrets destroyed inside the maze.
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All turrets destroyed, the boss finally shows himself.
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Short life.
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Next level, upwards. A wrong jump a life is spent.
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There's fire on the ground and a moveable platform upon it.
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Dunno what happened to the aliens in this level but it has become the land of shorties.
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A nasty cannon guards the right side.
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Reaching the Guardian of another entrance.
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Here it is: a mixture of an ant with the queen of <i>Aliens</i>.
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Aim to that sort of jewel between the two-headed bio-machinery.
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Lets get the hell out of here.
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Again, only one turret was destroyed while walking through the corridors of the bunker.
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This set of turrets not only has a <i>boss</i> hidden behind the curtains, but also an army of the <i>Red Falcon Organization</i> soldiers.
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Here it comes the hidden "boss".
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Winter time in <i>Galuga</i> archipelago.
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A cargo floater filled with soldiers.
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Worthy of an action film scene.
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<i>Red Falcon Organization's</i> tank.
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The first brute. Somehow It reminds me the 3rd final <i>boss</i> from <i>Renegade's</i> ZX Spectrum version.
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Clean sky in New Zealand isn't it?
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Pay attention to the pipe leaks (love the shadow effect).
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The last brute tries to block the player from entering the core of the base.
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Entering the core of the Extraterrestrial domains.
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This ugly guardian (any resemblance to <i>Alien</i> is merely coincidental) defends the core of the Extraterrestrial entity.
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Some deadly things are floating against the player.
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The heart of the swarm of aliens is about to get destroyed. It launches crawlers which are very much alike the <i>facehuggers</i>.
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