Knights of the Chalice

Moby ID: 49038

Windows screenshots

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Starting the game
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Creating your characters. The game adheres to 3E D&D rules, but with some minor changes.
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You receive quests by talking to various people.
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You can buy or sell equipment, but merchants have only a modest selection of items.
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Detailed descriptions are available for items. Material from which the item was made, damage type and special abilities are all important.
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When your level is high enough and if you have the right feats you can (and should) craft your own items.
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Combat with some minor elementals. Combat options allow grappling with your opponents, bullrushing them, attacking if they cast spells and much more.
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The game provides slightly modified open-source 3E D&D descriptions for all available creature types.
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Spells are also well documented. Spells can be enhanced by metamagic feats if you choose to do so.
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A cleric's spellbook. Unlike classic 3E D&D, in this game all spellcasters learn spells from scrolls (like wizards) and cast them without preparation (like sorcerers).
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After each combat you see a victory screen.
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...unless you happen to die.
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Loot from all dead enemies is dropped after the battle is over.
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Your journal records active and completed quests, as well as useful information.
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A cave dungeon.
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You can access a minimap of your current location. As you explore the location more of the map is revealed.
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The world map allows you to travel to dungeons, towns and other important places.
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