🕹️ New release: Lunar Lander Beyond

Simon the Sorcerer

aka: Shuliyat Hamechashef, Simon the Sorcerer I
Moby ID: 495

[ All ] [ Acorn 32-bit add ] [ Amiga add ] [ Amiga CD32 ] [ Android ] [ Antstream add ] [ DOS ] [ iPad ] [ iPhone ] [ Macintosh add ] [ Windows ]

Amiga CD32 screenshots

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Title screen.
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Credits sequence.
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A shot from the intro.
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This is where my adventure starts out.
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Exploring the area around my home.
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A visit to the town.
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The map allows for fast travelling.
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Talking to ye shoppekeeper.
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In front of the tavern.
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They've got a fruit machine here?
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These people clearly aren't wizards.
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The blacksmith is too busy to talk to me.
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Maybe he's got something interesting to offer?
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Leaving town.
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Taking a walk through the woods.
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Have I been here before?
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He's got trouble with his foot.
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Everything looks so similar.

Android screenshots

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Title and Main Menu
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Tutorial describes the game mechanics for the Android platform
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Finding in the attic the Ye Olde Spellbook, which will change the Simon's life forever
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Goblins are starting to cook Simon
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Highlighting the "hot spots" in the very beginning of the game
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Talking with an Oriental trader on the town square
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Two-headed seller always finds the dialogue topic in the town shop
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I want to be a MIGHTY pirat..., ahem, wizard! (reference to Monkey Island)
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Leaving the town through the gates
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Passing by the fallen tree
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Talking with a family of woodworms living in the stump
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Troll is guarding the bridge, but the goats want to go further to the meadow
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The barbarian has a problem with his leg, he needs Simon's help
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Visiting the drunk dwarves, wearing the fake beard
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Swampling is proposing his "tasty" stew to Simon
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Talking to the upset woodcutter
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Putting the item into Simon's hat near the goblin's fortress
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Oaf is not smart enough
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Hit by the plait
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Climbing the plait
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Visiting the sexy princess
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Gollum is fishing peacefully
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Simon was delivered to the goblin's fortress in the box and he needs to get out
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Simon became invisible, wearing the ring
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Searching for the milrith ore with a metal detector
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Waking up the sleeping giant with a sousaphone
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The fire-breathing red dragon is guarding the gold
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Jumping in the mountains
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Finding the wooden logs in woodcutter's secret room
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Simon tries to find out how the mummy will look like without the bandages
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The pig has found the comfortable place in the house with a chocolate truffle door
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Getting the wax with honey from beehive
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Druid is meditating in his house
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The map for quick travel
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Dwarf proposes Simon to leave the room with treasure
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Nailing down the plank
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Rare frogsbane flower is growing only on Skull Island (reference to Monkey Island)
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Trying to get the gold with magnet
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Magical confrontation with the witch in a form of green dragon
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Approaching the Sordid's tower of doom
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Riding the witch's broom
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Simon is smaller than his dog
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Turning on the water
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In the tower's garden
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Mirror in the bedroom may tell many things
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Two demons need to be returned to hell... To hell, yeah.
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Reaching the hanging skull with a spear in the torture chamber
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Souvenir may be acquired before entering the fiery pits
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Final confrontation with Sordid
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Congratulations, Simon!

DOS screenshots

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Opening Titles
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Simon yet in his everyday life
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Trolls expecting food from the sky
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Wish granted (see previous screenshot)
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The Drunken Druid
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An interesting looking empty house
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Path to forest
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There's something in my foot. Help!
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Witch's cottage
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Wise Owl
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A beautiful opening in the forest
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Dead Tree
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Troll blocking the way
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Cave entrance
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Weird place
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Swampling's home
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Path to mountains
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Sleeping Giant
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A lovely town
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Entering the witch's hut
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Dwarf mine entrance
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A shop in the town with a two-headed seller
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Goblin guards
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In the mountains
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Entering the fortress
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Simon has been shrunk and can sail on a leaf
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Shrunk Simon on dry land
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Even entrance to the Fiery Pits can be an interesting sightseeing destination...
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Title screen (Hebrew). This was one of the few games released on a multilingual CD that included English, French, Spanish, and Hebrew versions
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Here you can see the translated Hebrew words as well as subtitles, while viewing the animation of Simon reading the letter
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Dialogue choices in the Hebrew version - since that language is written from right to left, they are on the opposite side!..
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First screen. (German release)
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Save menu. (German release)
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The dump. (German release)
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Swamplings house. (German release)

Windows screenshots

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Main Title
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Simon doing some tricks in the opening cinematic
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At the crossroads
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Using the world map to shorten your travels
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Simon looking for some rare ore with a metal detector
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Crossing the bridge is easy now that the big bad troll has been dealt with
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Witch's house
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If a player leaves the game be for a certain time period, Simon will start listening to his walkman
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Visiting the wise owl for some game hints
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At the dig site of a local paleontologist
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Looks like there's a shopping list hidden beneath this stone
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Entering the local shop, where almost everything is either sold out or reserved
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Figuring a way to enter the dwarf mine
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Blacksmith is concentrated on his work only and maybe won't even notice if something of his mysteriously disappears
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Who turned out the lights?
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Simon seems to be the only one from another dimension and hence the one to save the princess from the curse
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Mm, that mud soup was really delicious
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When you can't find a way to open the door, eating your way through it might do the trick
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The gate to the forest will hold a lot of surprises for Simon
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With his extraordinary musical talent, Simon tries to wake up the giant
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This dragon seems to have caught a cold so it's wise to keep your distance

iPad screenshots

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Intro
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Title
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Simon in his bed, with no idea of what is about to happen
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His dog is about to make a great discovery.
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Hungry goblins
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Start of the game
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A smith
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In the forest
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The giant with a torn in his feet.
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What an annoying instrument!
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Middle of the forest
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The very useful map
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An envelope with magical abilities.
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Part of Simon's magic show of credits display

iPhone screenshots

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Title screen
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Opening credits
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Talk between opening credits
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Time to wake up
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Some place to hide the dog...
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What is going on?
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A portal!
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Uh oh.
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The starting place.
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Invisibility is nice.
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The cottage with the witch
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A map
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A crossroad
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Meadows
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Could this be a good hiding place?
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The load/save envelope
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Should be save to cross now
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Endless walking in the forest
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Zooming is possible and good for pixel hunting.
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Near the end
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Help section
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Help screen includes credit to scummVM
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