Dark Fusion

Moby ID: 49903

[ All ] [ Amiga ] [ Amstrad CPC ] [ Antstream add ] [ Atari ST ] [ Commodore 64 ] [ ZX Spectrum ]

ZX Spectrum screenshots

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This screen displays as the game loads
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The game's menu screen
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The game starts with a reminder to 'Find the fusion pods'. The ovals on the far left / right show shield time remaining and lives remaining
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The keys can be redefined
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Landed and already there are alien ships, bit small aren't they, buzzing around. The two bars at the bottom left / right are laser power up meter & energy remaining
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Luckily these aliens don't shoot and seen fairly harmless. A lot of energy can be used trying to shoot them
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The alien ship dropped a power up. Hope its energy 'coz I'm nearly out of that.
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Dying is not fun but it can be pretty. the ships may not shoot but they can collide
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Ignoring the red ships and moving to the right (they character cannot move left) there's a purple gun emplacement that needs taking care of
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The gun emplacement left a power up
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The power up enables the character to jump higher. It is not used until th 'SELECT' key is pressed so the character can still jump without wasting the power up
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Moving on - Can't get at the overhead gun but am safe for now. The red/green thing on the right is too high to jump onto so I guess thats where the current power up will be needed
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This is where the game restarted after a life was lost so the player is not always taken back to the very start
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More enemies and overhead guns. The yellow guy always shoots one way so once past him he's no longer a threat
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Another restart point part way through the level
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Just picked up another power up and I have no idea what it is. Looks like a piece of plumbing equipment
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End of the road.
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