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Planetfall

aka: Planetfall - a science fiction story, Sole Survivor
Moby ID: 51

"Join the Patrol, and see that Galaxy!" You'd taken the poster's advice, bait and all, and marched right over to the recruitment station near your home on one of Gallium's backwater moons. A youth's dream of exotic worlds, strange and colorful aliens, and Deep Space heroics, had danced in your head as you signed the dotted line. Ninety-five millichrons later, you'd emerged with a buzz-cut scalp and a permanent layer of de-licing spray covering your body. Also, there was a mop in your hand. You'd been commissioned Ensign 7th Class, Code KP8: licenced to swab. And since that day, the closest you've come to Deep Space heroism was scrubbing down the radioactive leper colony on Ishmael-3.

But suppose that jumbo fortune cookie you got at Qwang's Take-out Asteroid last shore leave was right, and your luck does take a turn for the better. Mayby you will indeed narrowly escape disaster. Perhaps you really are about totake an unexpected journey, and meet a short, mysterious stranger. It's even possible that you'll actually travel to an unknown corner of the universe, where you'll save a doomed planet - or die in the attempt. In fact, we'll guarantee it - every last crumb of it. Because that's just the way the cookie crumbles, here in the next dimension.

Source:

Unknown Source

PLANETFALL, INFOWORLD magazine's "Best Adventure of 1983," arms you with your journal, official Stellar Patrol Card and postcards from some of the Galaxy's swankiest tourist traps. It then teleports you forward roughly one hundred centuries to a Stellar Patrol ship of the Thrid Galactic Union, where your rank is Ensign 7th Class - about as low as you can go. But then your luck takes a turn for the better. Your ship explodes. This really is fortunate, because you're thereupon jettisoned away to a mysterious, deserted world. True, the planet is plagued by floods, pestilence and a mutant Wild Kingdom. But there's also Floyd, a mischievous multipurpose robot and the ideal companion with whom to brave your new world as you explore its secrets, dare its dangers and attempt to discover a means of saving it. STANDARD LEVEL

Source:

"The Incomplete Works of Infocom, Inc." Catalog

You

are about to see the fantastic worlds of Infocom unfold before your very eyes.

PLANETFALL In this sci-fi comedy, you're a Stellar Patrol Ensign 7th class - as low as you can go. Then your luck takes a turn for the better. Your patrol ship explodes. True, the mysterious, deserted world to which you're jettisoned is plagued by floods, pestilence and a mutant Wild Kingdom. But you'll have Floyd, a mischievous robot, to help you find the secret to saving it.

Source:

From the first Infocom fold-out catalog, 198?

PLANETFALL teleports you forward a hundred centuries to a Stellar Patrol ship of the Third Galactic Union, where your rank is Ensign 7th Class - about as low as you can go. But then your luck takes a turn for the better. Your ship explodes. Which really is fortunate, because you're thereupon jettisoned away to a mysterious, deserted world. True, the planet is plagued by floods, pestilence, and a mutant Wild Kingdom. But there's also Floyd, a mischievous multipurpose robot and the ideal companion with whom to brave your new world as you explore its secrets, dare its dangers, and attempt to discover a means of saving it.

Source:

From the 1983 Infocom catalog "OUR CIRCUITS, OURSELVES!"

PLANETFALL

This is some trip: you've traveled 12,000 years into the future. You joined the Stellar Patrol to see the galaxy, yet all you've seen for the past year is the other end of your mop. But this is your lucky day. If you call crash landing on a planet plagued with floods, pestilence, and a mutant Wild Kingdom lucky.

What destroyed your spaceship? Why are there buildings but no inhabitants? How can you access the secret recesses of the scientific installations? Fortunately you have Floyd, a lovable multi-purpose robot with the personality of a mischievous 8-year-old and memory banks which may hold all the secrets of this strange planet.

Your explorations of the planet and success at bringing it back to life will win you a hero's welcome and a long-awaited promotion.

"The invention of the robot sidekick, Floyd, was a stroke of genius."

-Video Review

"PLANETFALL is just about worth the purchase of a computer."

-Memphis Magazine

Source:

From PASSPORT To The United Products of Infocom 1986

THE STELLAR PATROL

Prepare to be teleported 120 centuries into the future and hurtled out of your Stellar Patrol spaceship mere moments before it explodes.

And if the first five minutes of PLANETFALL don't kill you, you'll really have your work cut out for you. Because the planet on which you crash-land is plagued with floods, pestilence and a mutant Wild Kingdom. And during the next couple of days or more, you'll be confronted by the bizarre, the baffling and the inexplicable. What destroyed your vessel? Why are there buildings but no inhabitants? How does one gain entry to the secret recesses of the vast scientific installations? And who is that little fellow who keeps following you around? (It is, in fact, Floyd, a multi-purpose robot who has the personality of an eight-year-old and whose memory banks may hold the secrets of this strange planet. In short, the ideal companion with whom to brave your new world as you explore its secrets and dare its dangers.)

Laughs, thrills, tears and triumph. You'll find it all in PLANETFALL. Have a swell trip, and don't forget to drop us a postcard!

WANTS YOU!

Source:

Inside Cover - DOS (Solid Gold Release)

THE STELLAR PATROL WANTS YOU!

"Planetfall is just about worth the price of a computer."

  • Memphis Magazine**

Steve Meretzky's Planetfall has long been a favorite of interactive fiction fans. And Floyd, your playful robot companion in the game, easily takes the prize for best-loved Infocom character.

Now this interactive fiction classic has joined Infocom's specially-priced Solid Gold line. Solid Gold classics are the "paperback" versions of our best-selling titles, offering the complete game disk and an instruction manual containing everything you need to know to play. Plus, all Solid Gold titles feature on-screen hints!

Planetfall teleports you 12,000 years into an outrageous future. You joined the Stellar Patrol to explore the galaxy, but all you've seen is the end of a mop - until your ship explodes, and you're jettisoned onto a mysterious, deserted planet. Luckily, you have Floyd, a lovable multi-purpose robot with the personality of a mischievous 8-year-old. He's the ideal companion with whom to brave your new world, as you dare its danger and uncover its secrets.

ENTER THE WORLD OF THE MASTER STORYTELLERS.

Interactive fiction software from Infocom is unlike anything you've ever experienced. It's a whole new dimension in storytelling.

Think of your favorite story. Now think of the main character in that story. And imagine that YOU have become that character. You are standing in his shoes, in his world. You have people to meet, places to visit, and challenges to face. It's all just as vivid as anything you've ever experienced in real life. The decisions are yours... and so are the consequences.

In interactive fiction, you communicate with the story through conversational English sentences typed into your computer. The plot unfolds as you decide what to do next, drawing you into a world so involving that it taps your adrenaline as much as your intellect. With hundreds of alternatives at each step, your adventure can last for weeks and even months.

Journey to a place limited only by your imagination - the world of Infocom's interactive fiction.

Source:

Back Cover - DOS (Solid Gold Release)

(caption)
Recruited for this PLANETFALL package and ready for active duty are your PLANETFALL disk, Stellar Patrol recruitment brochure, Special Assignment Task Force I.D. card, personal diary and three (3) colorful picture postcards from some of the Universe's swankiest tourist traps.

"Join the Patrol, and see the Galaxy!" You took the poster's advice, bait and all, and marched right over to the recruitment station near your home on the backwater planet of Gallium. Images of exotic worlds, strange and colorful aliens, and Deep Space heroism had danced in your head as you signed the dotted line. And since that day the closest you've come to Deep Space heroism was scrubbing down the radioactive leper colony on Ishmael-3.

But suppose that jumbo fortune cookie you got at Qwang's Take-Out Asteroid last shore leave was right. Maybe you will indeed narrowly escape disaster. It's even possible that you'll actually travel to an unknown corner of the Universe, where you'll save a doomed planet—or die in the attempt. In fact, we'll guarantee it—every crumb of it—because that's just the way the cosmic cookie crumbles.

**GET INSIDE A STORY.

GET ONE FROM INFOCOM!**
It's like waking up inside a story! Load Infocom's interactive fiction into your computer and discover yourself at the center of a world jam-packed with surprising twists, unique characters and original, logical, often hilarious puzzles.
For the first time, you're more than a passive reader. You can talk to the story, typing in full English sentences. And the story talks right back, communicating entirely in vividly descriptive prose. What's more, you can actually shape the story's course of events through your choice of actions. And you have hundreds of alternatives at every step. In fact, there's so much you can see and do, your adventure can last for weeks and even months.
To find the Infocom interactive story that's right for you, just choose any one marked with the level of difficulty listed below that best matches your current level of interactive skill.

Junior: Best introduction to interactive fiction. Written for everyone from age 9 up.

Standard: Good introductory level for adults. This is Infocom's most popular level of interactive fiction.

Advanced: A greater level of challenge. Recommended for those who've already experienced Infocom's interactive fiction.

Expert: For real diehards seeking the ultimate challenge in interactive fiction.

Then find out what it's like to get inside a story. Get one from Infocom. Because with Infocom's interactive fiction, there's room for you on every disk.

Source:

Back of Box - TRS-80 CoCo (US)

IT'S NOT JUST A JOB-IT'S AN ADVENTURE!

Scientifically sealed inside each PLANETFALL package by means of Space Age shrink wrap technology: your disk, Stellar Patrol recruitment brochure, Special Assignment Task Force I.D. card, personal diary and three (3) colorful picture postcards from some of the Universe's swankiest tourist traps.

"Join the Patrol, and see the Galaxy!" You'd taken the poster's advice, bait and all, and marched right over to the recruitment station near your home on one of Gallium's backwater moons. A youth's dreams of exotic worlds, strange and colorful aliens. and Deep Space heroism had danced in your head as you signed the dotted line. Ninety-five millichrons later, you'd emerged with a buzz-cut scalp and a permanent layer of de-living spray covering your body. Also, there was a mop in your hand. You'd been commissioned Ensign 7th Class, Code KP8: licensed to swab. And since that day, the closest you've come to Deep Space heroism was scrubbing down the radioactive leper colony on Ishmael-3.

But suppose that jumbo fortune cookie you got at Wang's Take-out Asteroid last shore leave was right, and your luck does take a turn for the better. Maybe you will indeed narrowly escape disaster. Perhaps you really are about to take an unexpected journey, and meet a short, mysterious stranger. It's even possible that you'll actually travel to an unknown corner of the universe, where you'll save a doomed planet—or die in the attempt. In fact. well guarantee it—every last crumb of it. Because that's just the way the cookie crumbles, here in the next dimension.

Become part of the Few. The Proud. The Infocom games.
Like all Infocom prose games, PLANETFALL™ is designed to stimulate your imagination as nothing else in computer game software can. You don't just make moves in these games; you actually experience such sensations as hunger, exhaustion, and danger—and you do so right down to your marrow. Because instead of putting funny little creatures on your screen, we put you inside the story. And we confront you with startlingly realistic environments, alive with situations, personalities, and logical puzzles the like of which you won't find elsewhere. The secret? We've found the way to plug our prose right into your imagination, and catapult you into a whole new dimension.

After PLANETFALL, you'll want to re-up with these Infocom bestsellers.

ZORK®, the classic underground trilogy.

DEADLINE™, the first great mystery of the computer age.

The WITNESS™, our hard-boiled whodunit thriller of the Thirties.

STARCROSS™, the astounding science fiction mindbender.

SUSPENDED™, a cryogenic nightmare on the edge of the far future.

Step up to Infocom. All words. No pictures. The secret reaches of your mind are beckoning. A whole new dimension is in there waiting for you.

Source:

Back of Box (Folio Edition) - DOS (US)


Contributed by jean-louis, Xoleras, Adam Baratz, Belboz, Brian Hirt.


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