🕹️ New release: Lunar Lander Beyond

Ico

Moby ID: 5158

[ All ] [ PlayStation 2 ] [ PlayStation 3 ]

PlayStation 2 screenshots

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Opening
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Title Screen
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Ico's adventure starts here.
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From here you can see most of the castle.
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Trolley Ride
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The Graveyard
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Near the windmill
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Waterfall
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Couches act as save points
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An ancient reflector
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One of several outdoor courtyards.
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A dramatic view from the castle parapet.
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Dramatic encounter with the queen
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Pulling and pushing
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Hey Yorda, that bomb is about to blow!
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Protecting Yorda from the shadows
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Pulling Yorda out of the shadow hole
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Swinging on a chain
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Giving Yorda a helping hand
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Yorda has the power to open certain passages
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Bathing
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A bit of dramatic climbing
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Gotta protect her a bit more
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A long bridge
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Yorda can make certain blocks appear out of thin air
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The reflector is working
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A multi-level area
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It seems to be an underground cave or a huge basement
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There's no other way to that side of the gap
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The boy and the girl speak different tongues
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A dangerous route
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Weather effects
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On a desert shore
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Once you beat the game some new options are unlocked
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Behold a secret light saber :)

PlayStation 3 screenshots

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Main menu.
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Opening shows a sacrificial ceremony of a young boy, namely the player.
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By a force of nature, or a miracle, you are set free from being entombed alive.
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Locations in Ico are large and open with nothing but space to run a lot.
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You can hold a button to zoom in on the camera and play it that way whenever you feel too distant from your character.
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Climbing the chain... in most cases, you can swing on it as well.
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You can carry certain items like jars or explosive bombs and use it to solve the puzzle at hand.
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On your quest to escape you will team up with a cute little girl with strange powers.
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Shadows will constantly come from black holes to try and take away the girl
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Can't go this way until the bridge is raised.
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You can save your game by sitting together on a sofa.
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Align all torches to light the fire.
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On top of the windmill.
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When shadows take the girl into the black hole, there will still be a window of opportunity to reach in and save her.
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Battling the shadows armed with nothing but a stick.
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Crossing one of the many bridges this castle has.
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You can hold her hand or call out to her when further apart, but don't leave her alone or the shadows will claim her.
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She seems to be losing the battle against the darkness.
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A dash for freedom... if only it would be this simple.
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The situation is usually reverse, but this is an exception.
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Jumping to a swinging cages.
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Entering the cavern.
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