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Alice: Madness Returns

aka: Alice 2, Alice: Retour au Pays de la Folie, Return of American McGee’s Alice
Moby ID: 51996

[ All ] [ PlayStation 3 ] [ Windows ] [ Xbox 360 ]

Critic Reviews add missing review

Average score: 72% (based on 36 ratings)

Player Reviews

Average score: 3.8 out of 5 (based on 45 ratings with 2 reviews)

One of my most favorite games I played.

The Good
Pretty much everything, to be honest. The story was amazing yet very dark, and was perfect for someone who likes a darker take on Wonderland. I think that the game in general is right in my alley of interest compared to most other games, considering I'm the type of person that likes games with twisted dream worlds and tons of blood and fighting. I don't regret getting the game at all as a christmas gift, and it was the first game I played out of the games I got.

The Bad
Unfortunately I can't think of anything I don't like about the game at all, but that is just me.

The Bottom Line
Basically, I'd describe the game as a dark and violent version of Alice in Wonderland with a twisted backstory and an interesting story. I'd recommend it to those who like games of such a type and i'd say it's one of my all-time favorite games. Even the downloadable content pack is amazing! Everything about the game is amazing and fun, and I could play through it many times without getting bored.

PlayStation 3 · by Mae Spencer (4) · 2012

Very nice artificially prolonged collage.

The Good

  • Graphics looked good and I liked the style. Some graphic was funny. Card level was great.
  • It felt good to find secrets.
  • Game elements are made of story motives. For example: 2 weapons are teapots, some enemies are teapots and some teapots made air current which moved Alice up...
  • I liked mini-games where you had to survive waves of enemies and survive for some time.
  • There were many hints, so it was hard to get lost. Hints were visible when Alice was shrunk, so you get help when you needed. It was better than getting help after several seconds like in Dark Messiah Of Might And Magic
I liked how they were decently inspired by many games:

  • It had Devil May Cry-like fights.
  • Levels in Dollhouse reminded me of Silent Hill.
  • Mini-game inspired by Ballance, the ball was the doll's head.
  • Japan levels reminded me of Okami.
  • Platforming had many elements of Rayman 2 (air currents, hands moving platforms, ...)


The Bad
  • Dull story. I did not care about characters.
  • Physics sometimes sucked.
  • Once a trigger which opened path after You kill all enemies did not occur.
  • Some jumps were too hard and I did them almost by accident.
  • "Memories" I found were boring.
  • Repetition. There were too many mini-games and similar sections; It felt like they tried to make game much longer. On the other hand some mini-games were fun (side-scroller, Ballance-like mini-game).
  • Escape from card reaper played badly.
  • Catnip gun was too powerful. Once You get this gun, You don't need another; the exception is machine-gun which You need to solve some puzzles. I liked that I had powerful gun, but other guns were useless once I had this one.
  • Collecting of teeth. Too many.
  • I once entered hole covering vagina of plastic doll there. I was thinking what the level designer was thinking ...


  • **The Bottom Line**
    If You like Tim Burton's style, weird, emo or goth elements You may like the game. It felt like collage of good games (though some elements seemed original) so skilled players may found how their favourite games look in Wonderland. But the game is very artificially prolonged, story is dull and it is not for casual player, because it is very hard at several places.

Windows · by hribek (28) · 2011

Contributors to this Entry

Critic reviews added by Jeanne, Victor Vance, Samuel Smith, Cantillon, Alaka, Cavalary, Alsy, jaXen, oscar gonzalez, Tim Janssen, Yearman, Editor In-Chief, GTramp, Patrick Bregger, Caliner, Paul Ryan, Big John WV, Paul Franzen, Utritum, Nicolas Amrani.