🕹️ New release: Lunar Lander Beyond

Final Fantasy III

aka: FF6, Final Fantasy VI, Final Fantasy VI Advance, Zui Zhong Huanxiang 6
Moby ID: 5202

[ All ] [ Android ] [ Fire OS add ] [ Game Boy Advance ] [ iPad add ] [ iPhone add ] [ PlayStation ] [ PlayStation 3 add ] [ PS Vita add ] [ PSP add ] [ SNES ] [ Wii add ] [ Wii U add ] [ Windows ]

Android screenshots

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Game title and main menu
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The famous intro
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One of early battles
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Battle tutorial
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You can read about events that happened in the game in the special menu
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In a town
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Met Shadow at a bar
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Shopping
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All monsters and bosses that you fight are stored in the game's bestiary
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Mountain path
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Terra uses low-level fire spell
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Party at some early point in the game
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When travelling on raft you can choose which direction to go
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Choosing Cyan's bushido in battle
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Shadow in Kefka's field camp
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Ghost train
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Party reunion
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You need to form 3 parties here
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Zozo, a town of thieves, where it always rains
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Terra in her esper form
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Ramuh and the power of lightning
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Air ship
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Opera scene
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Ultros, a recurring boss in the game
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Overworld, with medium-size map and touch-controls on screen
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Fighting mechs
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A pit of dying espers
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Setzer's Slot ability
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Flying in the air ship. Interesting how this version of the game uses Mode-7-like technology for the map, but certain objects like towns are real 3D models
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You dead bastards won't survive the blessing
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Kawai tent
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Dining with the emperor
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Hurry! We have to help those inside
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Input commands for Sabin's attack
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After a certain point in the game the world changes considerably
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Another battle
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Battle arena
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List of available attacks
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Leviathan
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Hey baby why you'd wanna fight me?
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Thunderbolt and lightning (nice effects!)
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Turning invisible to evade physical damage
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A wicked and very difficult bonus dungeon (Dragons' Den)
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Here you need to jump between walkways, and these guards can can easily push you down into the pit
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Gigantuar
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Fighting high-level enemies
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Kefka is ready to destroy everything
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Final boss (first form)
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Kaiser Dragon, an optional powerful boss in the bestiary
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Another bonus dungeon - Soul Shrine, where you fight 128 enemies and bosses from the game, including a unique boss

Game Boy Advance screenshots

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Title screen
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Introduction
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Biggs and Wedge
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Fire Beam
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Boss fight
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Terra resonating with the Esper.
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Being chased.
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The Mogs are fighting.
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Terra casting Fire magic.
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Escaping with the chocobos.
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Riding a chocobo on the world map.
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Edgar attacking multiple enemies.
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Resting at an Inn.
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Bestiary
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Meeting Baron.
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Sabin using a Blitz technique.
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Selecting a character to continue when they're separated.
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Celes using her Runic ability to absorb Tunnel Armor's spells.
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Big rats
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Steampunk city
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What are these enemies?
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I find something!
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Desert fight
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Finally! I hate sands!

PlayStation screenshots

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Main Title (there is also another new one in the intro animation)
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There are two beautiful FMVs specific for PSX version of a game, intro and ending cinematic.
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It is particularly nice to see Celes throwing flowers from the balcony as an FMV, after we've seen that in the game which seems as if it has nothing to do with these videos.
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The story unfolds before you get control over your character.
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Biggs and Wedge, soldiers on the opposing side, this time as well.
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Well, it wouldn't be any fun if PSX version wouldn't have some bonus included in the main menu selection.
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Right up form the game start, you're thrown into fights you won't be able to handle hours to come.
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Constant checking of store supplies is an imminent action you'll constantly encounter.
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Save/Load screen display.
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You should often pop behind the scene to set some option for your characters.
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Terra is using magic fire attack against regularly encountered beastiary.
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Walking with Edgar as the representing character on world map.
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Checking your character stats (note how the background display is selectable).
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Edgar showing there's still "king" written all over him.
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Entering South Figaro from the west. Is that an irony or what?
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Entering the cafe.
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There's none better than Locke when it comes to virtue in dialogues.
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Sometimes selection must be handled quickly... luckily not precisely too.
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Glowing blue lights represent save points when you're not on the world map.
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Fight on the raft.
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Some plans require a lot of strategy first.
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There are many chokobo stables which are mostly not visible on the world map, but can be found in varoius forests. Riding a chokobo will save you time and spare you monster fights.
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Talking to chokobo... yeah right. But Square didn't think of that yet... maybe one day they will, though.
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3D graphic is rare to encounter in this game. Riding a chokobo over a world map is always in 3D though. But don't let that confuse you, just use mini map if you get lost.
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Sometimes, answers may interfere with the game's plot resolutions.

SNES screenshots

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Japanese title screen
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Edgar is wandering through a greenish maze
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A regular battle with a nice background
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The story
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A real 3D intro!
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In Narshe
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Fighting in robotic suits
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The first dungeon in the game: Narshe mines
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Frying the first boss of the game
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Locke and Terra meet
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A ray of light leads way up
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View from above
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Those baddies try to silence my guys!
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Navigating three parties
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Main menu
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All the heroes together
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Strago and the Save Point
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Some typical Final Fantasy high-level monsters
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World of Ruins, near the airship
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Title screen
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In a quiet city
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On the airship
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Chocobo stable
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Battle aginst strange green things
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In a house
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Relm is casting Ultima, the most powerful spell of the game
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I like this airship. Kupo! :)
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Dialogue (japanese version)
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Menu (japanese version)
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Selecting spells (japanese version)

Windows screenshots

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Main menu
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Are you SURE about that...!
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Poor guys have no idea what's coming to them.
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Completely electrified. Can't even move.
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These will come in handy very often.
Are we missing some important screenshots? Contribute.