Mind-Roll

aka: Mindroll, Quedex
Moby ID: 5277

[ All ] [ Amiga ] [ Antstream add ] [ Atari ST add ] [ Commodore 64 ] [ DOS ] [ TRS-80 CoCo ]

Amiga screenshots

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Screen from the introduction
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Title screen
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Select level
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Level 1 start
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Level 2 start
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A teleporter
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High scores

Commodore 64 screenshots

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Title screen (UK release)
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Select starting level (UK release)
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Company logos (US release)
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Title screen (US release)
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Select starting level (US release)
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Level 1
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I ran out of time
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Game over
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Level 2
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Avoid the skulls, they kill.

DOS screenshots

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EPYX logo - EGA
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title screen - EGA
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trapped in a corner - EGA
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no where to go. or is there? - EGA
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collect the key - EGA
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a locked door - EGA
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EPYX logo - CGA
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title screen - CGA
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choose a maze to tackle - CGA
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found a key - CGA
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near the edge of a maze - CGA
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so near the goal, yet so far - CGA
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Introduction. I suppose the eye is the window to the mind or some such rot.
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Level selection screen (EGA)
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Starting levels -- helpful arrows point you to the next goal.
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Wonder if these keys will fit those locks? The starfishy things around me are teleporters.
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Ever have that dream where you're running toward a goal, but not getting any closer? And you're an eyeball?
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Perhaps these conveyor belts will assist me...
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Adding insult to injury.
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Title screen (EGA)

TRS-80 CoCo screenshots

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Title screen (Coco 3)
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Rolling through a maze... (Coco 3)
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Found a key! (Coco 3)
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That striped section causes time to pass more quickly... (Coco 3)
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Hmm, how do I solve this plane? (Coco 3)
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Jumping over some obstacles (Coco 3)
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Some narrow paths to explore (Coco 3)
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Title screen (Coco 1 & 2)
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Found some keys and transporters (Coco 1 & 2)
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Goal reached! (Coco 1 & 2)
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Five second penalty for crashing (Coco 1 & 2)
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Jumping on a conveyor contraption (Coco 1 & 2)
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