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Dragon's Lair

Moby ID: 52779

[ All ] [ Amstrad CPC ] [ Coleco Adam ] [ Commodore 64 ] [ ZX Spectrum ]

Critic Reviews add missing review

Average score: 61% (based on 20 ratings)

Player Reviews

Average score: 2.2 out of 5 (based on 16 ratings with 1 reviews)

Conversion manages to capture the overall feel of the laser disc arcade original, with all that implies.

The Good
Software Projects took up the mammoth task of converting this undeniably visually striking, though ultimately hollow coin muncher, onto the 8-bit Micros, in this instance, the Commodore 64, and within these limitations, I think it succeeds on this level.

Of course, due to the nature of the beast, it would have been futile to attempt emulating the animation driven play mechanics, so instead a more conventional approach has been taken. You take control of our hero, Dirk the daring, represented here by a sprite, and freely manipulate his movements with the joystick, within the confines of the play area. Though, just as in the original, any false move will send you plummeting to your demise. Still, this presents a more natural approach to interacting with the game, at least initially.

The presentation here, put simply, is excellent. Even on this small scale the raw essence of the originalā€™s atmosphere has been captured almost perfectly. Great use has been made of the 64's decidedly limited colour pallette, and the graphics here are clean and solid, with a good level of detail, that evokes a distinct and appealing cartoon quality to the proceedings.

In terms of the audio side of things, old SID isnā€™t neglected, and the music compositions and various spot effects are well implemented and compliment the visuals nicely.

The Bad
Just like the original, this is absolutely rock hard. Here, you are only given a handful of lives, and there is no continue feature. Completely unforgiving.

The first act is phenomenally difficult, and you can bet that genie is going to blow you off the spherical platform, just when you thought you had it nailed. Needless to say, hair tearing out ensues.

When your itching to have another try, you have to endure that dying intermission with the skeleton, which is inherent of the original, and it again becomes so tiresome after the one hundredth time. This is so needlessly irritating and could have easily been avoided.

The Bottom Line
Dragonā€™s Lair is very slickly done on the 64, but begs the question, where is the coin slot? Itā€™s fine and dandy for the money chomper to smack you at every turn, but at home it would be nice to at least have a fighting chance of making some minor leaps of progression into the rest of the game world that dwells on the two humble floppies.

In the short term, I still found this to be a bit addictive, with a ā€œjust one more goā€ quotient, but I ultimately found it to be too much of an exercise in sheer frustration. Princess Daphne will have to find her own way out of the dungeon. Iā€™m licked.

Commodore 64 · by Nick Drew (397) · 2006

Contributors to this Entry

Critic reviews added by Ritchardo, Patrick Bregger, S Olafsson, Hello X), Alsy, lights out party, Jo ST, Š˜Š³Š³Šø Š”Ń€ŃƒŠ³Šµ.