🕹️ New release: Lunar Lander Beyond

Sigma 7

aka: Sigma Seven
Moby ID: 53069

[ All ] [ Amstrad CPC ] [ Commodore 64 ] [ ZX Spectrum ]

ZX Spectrum screenshots

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Loading Screen.
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£100 reward... wow! (this was real money back in 1986)
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Credits.
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Stage 1: Phase 1.<br> Each Stage (7 in total) has 3 phases, and each one of them is a complete different game.
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Stage 1: Phase 1.<br> Lauching.
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Stage 1: Phase 1.<br> Phase 1 is a 3D version of a classic space invading Shoot 'em up.
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Stage 1: Phase 1.<br> These ships come in armadas. The controls on this phase only allow the using of one of the isometric axes.
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Stage 1: Phase 1.<br> Points earned during the destruction of the attacking ships.
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Stage 1: Phase 1.<br> Three explosions in a row.
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Stage 1: Phase 1.<br> Docking into Phase 2.
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Stage 1: Phase 2.<br> The second phase looks very much like a <i>Pac-man</i> clone. It isn't and get over it, although the gameplay is quite similar.
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Stage 1: Phase 2.<br> During the first moments playing this phase, there's a sensation of puzzling why certain dots aren't consumable. Might be a bug you think.
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Stage 1: Phase 2.<br> You were so distracted wondering about this that you were blown up.
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Stage 1: Phase 2.<br> Now it's your time to blown them up. You tell me if <i>Pac-man</i> had any artillery! What a convenient discover.
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Stage 1: Phase 2. If you give a second chance to this game, you'll realize it has much more to offer. That pack of dots (T) is in fact a code. Take that! for the next phase.
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Stage 1: Phase 3.<br> Remember the code shown on the remaining dots of the sort of <i>Pac-Man</i> labyrinth in the 2nd phase? (of course you do it's present in the previous screenshot) Forget it.
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Stage 1: Phase 3.<br> This combination was inserted based on the code shown on the 2nd phase (depending on your gameplay). Beware of the white bastard and quickly use the squares in yellow.
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Stage 2: Phase 2.<br> Not only you have to find the combination, but also you have to acquire a certain number of tiles before being allowed to leave the station.
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Stage 2: Phase 3.<br> Collision with the white entity. It will constantly follow you interfering on the applying of the combination.
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Stage 2: Phase 3.<br> Combination properly inserted.
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Stage 3: Phase 1.<br> Launching.
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Stage 3: Phase 1.<br> New armadas.
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Stage 3: Phase 2.<br> Code for Phase 3.
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Stage 3: Phase 2.<br> The game will be over in 1 second.
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Stage 3: Phase 3.<br> Tiles in cyan represent "0" possibility. The other changing spectrum represents potentially "1".
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Stage 3: Phase 3.<br> Notice that the 6th sphere, the one the player controls (one is out of view), is returning to the orbiting of the puzzle. This means the combination was properly inserted.
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Stage 4: Phase 1.<br> The armadas are increasingly getting more unpredictable.
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Stage 4: Phase 2.<br> All 3 phases maintain the same logic, although the scenarios and the enemies are constantly changing.
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Stage 4: Phase 2.<br> A moment before destruction. 2 formulas at each corner. The same combinations are spread through the maze.
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Stage 4: Phase 3.<br> Before starting the game, the white ball and the one who is controlled by the player, enters the realm of the puzzle.
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Stage 4: Phase 3.<br> The combination of this Stage was a square.
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Stage 5: Phase 1.<br> Shooting the armada of this Stage.
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Stage 5: Phase 1.<br> The flights are getting more complex.
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Stage 5: Phase 1.<br> Docking to phase 2.
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Stage 5: Phase 2.<br> Desperately trying to acquire the necessary number of tiles.
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Stage 5: Phase 2.<br> This stage is getting much more complicated. There it is the combination of tiles of this Stage.
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Stage 5: Phase 3.<br> Notice that the number of tiles for a combination increases, as also as the difficulty of the level.
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Stage 5: Phase 3.<br> There is a tickling clock also present at this phase. The last touch for a match wasting no more time.
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Stage 6: Phase 1.<br> Launching.
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Stage 6: Phase 1.<br> Destroying the new armada.
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Stage 6: Phase 1.<br> Docking to Phase 2.
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Stage 6: Phase 2.<br> The combination. It occupies the canvas of the puzzle panel.
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Stage 6: Phase 3.<br> Combination properly inserted.
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Stage 7: Phase 1.<br> Launching from the last Stage.
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Stage 7: Phase 1.<br> The amount of ships has increased drastically.
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Stage 7: Phase 1.<br> Every ship can become an unpredictable kamikaze.
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Stage 7: Phase 2.<br> Breaking open. Sentinels are everywhere. Very few tiles can be afforded not to be collected.
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Stage 7: Phase 2.<br> The last combination - upper case "Sigma", the eighteenth letter of the Greek alphabet.
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Stage 7: Phase 3.<br> "Sigma" inserted correctly.
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And that's it, end of the game. Few are aware that this game has much more to offer than what it seems at the first glance.
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