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Star Wars: Galactic Battlegrounds

aka: SWGB, Star Wars Galactic Battlegrounds
Moby ID: 5332

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Official website concept art [ add images ]

Available in the download section on the official website (2003)

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Official website wallpaper [ add images ]

Available in the download section on the official website (2003)

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Official website screenshots [ add images ]

Available in the gallery section on the official website (2003)

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Official website units [ add images ]

Available in the gallery section on the official website (2003)

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Trooper

Troopers gain a bonus to their hit points and attack strength over Trooper Recruits.

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Heavy Trooper

Heavy Troopers are hardier and stronger than Troopers, and also have longer range.

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Mounted Trooper

This hardy close-combat unit comprises a standard Trooper mounted atop a beast capable of detecting foes that would otherwise be imperceptible-such as concealed Jedi and Sith.

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Anti-Air Trooper

Anti-Air Troopers are armed with powerful missile launchers specifically designed to destroy flying units.

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Scout

These rather flimsy units are very quick, and thus ideal for reconnaissance both at the beginning of a battle, and throughout.

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Strike Mech

These powerful weapons platforms are perfect for disrupting enemy infantry formations and also against enemy Troopers.

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Mech Destroyer

Mech Destroyers are engineered for the specific purpose of efficiently eliminating other Mech units-that is, anything built from the Mech Factory is vulnerable to these specialized machines. However, they are less effective against Troopers. Fortunately, they have a limited capacity to carry friendly Troopers into battle.

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Assault Mech

Perhaps the most powerful product of the Mech Factory, the Assault Mech can deliver a powerful, explosive attack that severely damages everything in its wide blast radius-especially Ships. In addition, Assault Mechs may be used to transport smaller forces, such as Troopers, within their thickly armored confines. Note that Assault Mechs cannot attack effectively at close range and cannot attack air units.

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Jedi Padawan/Sith Apprentice

These warriors-in-training are already proficient with their weapon of choice: the lightsaber, an energy blade of exceptional speed and power. Their lightsabers thus make these students of the Force effective against enemy Troopers as well as some Mechs.

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Jedi Knight/Sith Knight

Jedi Knight/Sith Knight Full-fledged Jedi Knights and Sith Knights are much stronger than the trainee Jedi and Sith that are initially available. Not only can Knights absorb much more damage, but they're even better in battle-and, more importantly, they gain the ability to convert enemy units to their cause.
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Jedi Master/Sith Master

These masters of the Force are much stronger and tougher than even their brethren Knights. Thus not only can these warriors rend asunder entire ranks of enemy Troopers and Mechs, but the Force gives them great powers indeed: They can convert enemy units to their cause, and masters of the Force may even learn to convert buildings and Heavy Weapons platforms.

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Light Frigate

This speedy vessel is equipped with a basic energy weapon, making it suitable both for scouting and defense. It is also capable of detecting hidden units, including enemy submersibles. Note that its attack is ineffective against structures.

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Cruiser

Cruisers fire devastating artillery volleys at an extreme range, making them ideal for coastal bombardment. They are otherwise susceptible to aerial attacks or to quick strikes from faster vessels.

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Destroyer

The Destroyer is a speedy craft that's specifically suited towards eliminating other sea vessels-particularly slower ones, such as Cruisers.

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Anti-Air Mobile

Useless against a ground assault, Anti-Air Mobile Heavy Weapons can obliterate Aircraft with ease-and they're also well protected against airborne attacks, making them ideal in conjunction with groups of relatively frail Anti-Air Troopers.

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Bomber

Bombers have no air-to-air fighting capability, but carry slow-firing weapons that can cause tremendous damage to buildings as well as groups of ground units. Bombers are especially effective against Power Core structures, making them ideal for slowing a rival civilization's production and economy.

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Fighter

This all-purpose flying vehicle is quick and capable of delivering surgical strikes against any other unit, flying or otherwise. It is most useful as a support unit. The Fighter is best suited for attacking those forces that cannot retaliate-for instance, workers, Troopers, and Bombers.

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Cannon

Each civilization may construct these slow-moving, vulnerable artillery pieces cannot fire until deployed. Then, the Cannon's extremely long-ranged attack can easily destroy enemy buildings and Walls. Cannons are also effective against Ships, and their attacks can even be used to deforest areas.

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Bounty Hunter

These intergalactic mercenaries may be recruited by each of the civilizations. While Bounty Hunters can fight many threats, including Troopers and some Mechs, their true talents lie in combating Jedi and Sith units.

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Dark Trooper Phase 1 & Dark Trooper Phase 2

This experimental ranged attack unit is more effective than Strike Mechs at dispersing enemy infantry formations, and can detect units that are imperceptible to standard scans-units such as concealed Jedi.

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Berserker & Advanced Berserker

Unique to the Wookiees, Berserkers are highly trained, ferocious warriors that can quickly close the distance with any foe. They're superior to Mounted Troopers in their ability to rip apart enemy Mechs and Heavy Weapons platforms. They also benefit from Self Regeneration, an upgrade in the Command Center.

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Destroyer Droid & Heavy Destroyer Droid

Exclusively manufactured for the Trade Federation, the droideka-also known as the destroyer droid-has an innovative design that lets it travel fairly quickly (by curling up and rolling) over all terrain. It may willingly unfurl and mount a powerful assault. They are even better than Strike Mechs against enemy infantry. Heavy Destroyer Droids gain personal shielding.

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Fambaa Shield Generator & Heavy Fambaa Shield Generator

This unit generates a mobile shield that emanates in a fairly wide radius, protecting all Gungan units standing within its confines. The Heavy Fambaa Shield Generator gains an even stronger defense. Fambaa Shield Generators are specifically designed for defensive purposes, and carry no weapons of their own.

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Airspeeder & Armored Airspeeder

Unique to the Rebel Alliance, the Airspeeder isn't sturdier or stronger than standard Aircraft, but its specialized weapons systems make it especially effective versus Mechs. Furthermore, the Airspeeder's great speed makes it ideal for reconnaissance missions. Note the Armored Airspeeder upgrade is not only tougher, but stronger as well.

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Worker

Each civilization's worker unit fills a wide variety of essential economic roles: among these, the gathering of food, carbon, nova crystals, and ore. Most civs' workers are droids.

Magazine Advertisements [ add images ]

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Magazine Advertisement

PC Games (Germany), Issue 12/2001

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Magazine Advertisement

PC Gamer (United States), Issue 95 (March 2002)

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Magazine Advertisement

PC Gamer (USA), Issue 12/2001

Official screenshots, art and magazine advertisements are considered promos.

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