🕹️ New release: Lunar Lander Beyond

L.A. Noire: The Complete Edition

aka: L.A. Noire, L.A. Noire: l'Édition Intégrale
Moby ID: 53582

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PlayStation 4 screenshots

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<b>L.A. Noire</b>: Splash screen
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<b>L.A. Noire</b>: Main title
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<b>L.A. Noire</b>: Main menu
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<b>L.A. Noire</b>: Starting from the bottom of the ladder, as a regular patrolman
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<b>L.A. Noire</b>: Arriving to secure the crime scene
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<b>L.A. Noire</b>: Map of Los Angeles
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<b>L.A. Noire</b>: The camera allows for full rotation about the controlled character or vehicle
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<b>L.A. Noire</b>: Fist-fighting with a suspect
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<b>L.A. Noire</b>: Collected a case clue, a notebook
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<b>L.A. Noire</b>: Stopping a bank robbery
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<b>L.A. Noire</b>: Chasing a suspect on foot
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<b>L.A. Noire</b>: Promoted to a traffic case detective
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<b>L.A. Noire</b>: As a police officer you can commandeer any civilian vehicle, but the police radio and a siren won't be available
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<b>L.A. Noire</b>: Looking around the house for clues
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<b>L.A. Noire</b>: Evidence, clues and suspects are kept in Cole's notebook
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<b>L.A. Noire</b>: Interviewing the victim's wife
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<b>L.A. Noire</b>: Looking for a suspect in a local bar
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<b>L.A. Noire</b>: Solving the hit and run case
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<b>L.A. Noire</b>: Bartenders are usually a well of information
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<b>L.A. Noire</b>: Turning the suspects against each other
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<b>L.A. Noire</b>: Over time, Cole will change several partners
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<b>L.A. Noire</b>: Talking to a sex-crime victim
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<b>L.A. Noire</b>: Silver Screen props
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<b>L.A. Noire</b>: Cinematic camera can be turned on during driving
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<b>L.A. Noire</b>: When the siren is turned on, other cars will move aside from the middle
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<b>L.A. Noire</b>: Searching a house for clues
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<b>L.A. Noire</b>: Chasing a suspect across the field
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<b>L.A. Noire</b>: Exchanging punches with a couple of suspects before they agree to talk
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<b>L.A. Noire</b>: Questioning the grocery store owner
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<b>L.A. Noire</b>: Another woman brutally murdered and we're no closer to catching the serial killer
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<b>L.A. Noire</b>: Reducing the distance during car chases lets your partner fire at the suspect's car
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<b>L.A. Noire</b>: Swinging a chandelier to jump off it before it falls crashing down
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<b>L.A. Noire</b>: There are various muscle cars which can be discovered around the map, help you reach destinations faster
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<b>L.A. Noire</b>: The victim of an overdose
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<b>L.A. Noire</b>: Partnering up with Roy Earle after getting promoted to vice
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<b>L.A. Noire</b>: Calling a dispatch from the car
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<b>L.A. Noire</b>: Tailing a suspect
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<b>L.A. Noire</b>: The killer escaped through the window
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<b>L.A. Noire</b>: Club shooting case
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<b>L.A. Noire</b>: Talking to musicians at the jazz club
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<b>L.A. Noire</b>: Switching to front-view camera while driving
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<b>L.A. Noire</b>: Dealing with the shooter on the roof
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<b>L.A. Noire</b>: Cole questioning one of the soldiers from his unit during pacific war
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<b>L.A. Noire</b>: The suspect's partner is firing at us during a car chase
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<b>L.A. Noire</b>: Bodies can be checked for clues
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<b>L.A. Noire</b>: Cole has been demoted to solving the arson cases
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<b>L.A. Noire</b>: Trying to figure out how the fire started
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<b>L.A. Noire</b>: Pursuit through the construction yard
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<b>L.A. Noire</b>: Elsa Lichtmann coming for help from Jack Kelso
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<b>L.A. Noire</b>: A short part of the gameplay the player gets to control Jack Kelso
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<b>The Badge Pursuit Challenge</b>: Collecting badges scattered around the city
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<b>The Brotherick</b>: The Brotherick detective suit can be selected via pause menu
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<b>The Brotherick</b>: Entering a police car while wearing The Broderick suit
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<b>The Brotherick</b>: Front view of The Broderick suit
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<b>The Brotherick</b>: Climbing up the drain pipe
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<b>The Brotherick</b>: Chasing a suspect on foot
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<b>The Brotherick</b>: Gunfight over
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<b>The Brotherick</b>: Investigating a crime scene
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<b>The Brotherick</b>: The suit is equipped during cut-scenes as much as during actual gameplay
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<b>The Sharpshooter</b>: The suit can be selected via pause menu
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<b>The Sharpshooter</b>: Front view of the suit
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<b>The Sharpshooter</b>: Helping the local police
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<b>The Sharpshooter</b>: Gunfight at a close range
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<b>Chicago Piano</b>: Taking Chicago Piano machine-gun from the car before heading into the factory
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<b>Chicago Piano</b>: Firefight in the factory
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<b>Chicago Piano</b>: Taking the weapon from the back of your patrol car
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<b>Chicago Piano</b>: Taking a cover
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<b>Chicago Piano</b>: Machine-gun takes out enemies much faster than your regular Colt sidearm
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<b>The Consul's Car</b>: Being assigned a case of a spotted abandoned vehicle
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<b>The Consul's Car</b>: Case on the city map
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<b>The Consul's Car</b>: My partner doesn't is underestimating the importance of the case
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<b>The Consul's Car</b>: Getting preliminary info from the officer on the scene
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<b>The Consul's Car</b>: Time to see what's so suspicious about the car
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<b>The Consul's Car</b>: The police has marked some of the obvious clues
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<b>The Consul's Car</b>: The vehicle seems like a consul's car
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<b>The Consul's Car</b>: Vehicle's registration certificate
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<b>The Consul's Car</b>: Talking to a noisy neighbour
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<b>The Consul's Car</b>: Using police phone to gather intel on the location of interest
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<b>The Consul's Car</b>: Talking to a consul about the missing car
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<b>The Consul's Car</b>: Check for suspect's facial expression to help you decide on how to proceed with your line of questioning
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<b>The Consul's Car</b>: Guess we're done questioning the irritable witness
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<b>The Consul's Car</b>: Checking the garage where the missing Packard was serviced
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<b>The Consul's Car</b>: Putting it all in place to see if there's a wrench missing
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<b>The Consul's Car</b>: Many objects on the crime scene usually don't pertain to the case
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<b>The Consul's Car</b>: The car dealer appears a bit tense
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<b>The Consul's Car</b>: Use evidence to point when someone's lying
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<b>The Consul's Car</b>: Arriving at Gabriel Del Gado's place of residence
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<b>The Consul's Car</b>: Checking the mail is one way of figuring out the apartment number
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<b>The Consul's Car</b>: Questioning Anna Rodriguez
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<b>The Consul's Car</b>: Guess she's not as alone as she'd like us to believe
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<b>The Consul's Car</b>: Cole doesn't tolerate lies when he has clear evidence that proves otherwise
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<b>The Consul's Car</b>: Better snoop around the apartment a bit
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<b>The Consul's Car</b>: Checking the tool shack in the yard
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<b>The Consul's Car</b>: Located Packard's stolen wheels
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<b>The Consul's Car</b>: In pursuit of a suspect
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<b>The Consul's Car</b>: Tailing a suspect through the canal
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<b>The Consul's Car</b>: Case closed stats screen
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<b>A Slip of the Tongue</b>: He's trying to explain why he ran from the police
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<b>A Slip of the Tongue</b>: Cole is more interested in the stolen car than the reason for trying to outrun the police
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<b>A Slip of the Tongue</b>: Customer receipt seems to be in order
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<b>A Slip of the Tongue</b>: While driving from one location to another, Cole and his partner will often discuss the case they're on
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<b>A Slip of the Tongue</b>: Used cars store
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<b>A Slip of the Tongue</b>: Trying to find out where the stolen car came from
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<b>A Slip of the Tongue</b>: Shooting annoying people... hm, permission denied
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<b>A Slip of the Tongue</b>: Asking dispatch for an address of a Marquee printing company
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<b>A Slip of the Tongue</b>: Talking to a printing company owner
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<b>A Slip of the Tongue</b>: Questioning a suspect in the interrogation room
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<b>A Slip of the Tongue</b>: Looking at the ledger for clues
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<b>A Slip of the Tongue</b>: No matter the fact nobody ever adheres to it, Cole's always giving a warning before he draws a gun
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<b>A Slip of the Tongue</b>: Fighting badguys at the car shop
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<b>A Slip of the Tongue</b>: Enemies also take covers when firing at Cole
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<b>A Slip of the Tongue</b>: A couple of those smarter crooks know when to give up
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<b>A Slip of the Tongue</b>: Case closed stats screen
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<b>Reefer Madness</b>: Getting assigned the case to see what Freddie Calhoun has to say
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<b>Reefer Madness</b>: Meeting the contact at Mike Lyman's bar
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<b>Reefer Madness</b>: Seeing what Freddie has to say
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<b>Reefer Madness</b>: Juan opened fire at us the moment we passed in front of his house
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<b>Reefer Madness</b>: The coroner is non-stop busy with Cole patrolling the streets
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<b>Reefer Madness</b>: That's a lot of soup boxes stocked in this house
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<b>Reefer Madness</b>: So much for soup being inside the soup cans
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<b>Reefer Madness</b>: No more clues to be found here, time to go to our next location on the list
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<b>Reefer Madness</b>: The soup is in high demands in the food store
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<b>Reefer Madness</b>: Checking the suspect's credentials
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<b>Reefer Madness</b>: In front of 20th Century Market, where drug is being sold under the pretense of soup
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<b>Reefer Madness</b>: Paying a visit to Parnell's Soup Company
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<b>Reefer Madness</b>: Talking to the receptionist at Parnell's Soup Company
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<b>Reefer Madness</b>: Parnell's secretary will show us in
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<b>Reefer Madness</b>: Talking to Mr. Parnell in person, trying to unravel the mystery behind the soups that aren't soups
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<b>Reefer Madness</b>: Parnell is worried about his past misdemeanors coming back to light
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<b>Reefer Madness</b>: Taking a tour of the factory
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<b>Reefer Madness</b>: Searching the dead gunman for clues
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<b>Reefer Madness</b>: There's just one more location to visit before closing the case
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<b>Reefer Madness</b>: Case report
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<b>The Naked City</b>: Arriving at the crime scene
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<b>The Naked City</b>: Cole running into his old partners from traffic and homicide
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<b>The Naked City</b>: The victim was a doll, as everyone is acknowledging
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<b>The Naked City</b>: Searching the victim's apartment for clues
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<b>The Naked City</b>: The doc is sharing his theory on the murder
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<b>The Naked City</b>: The scene is staged to look like drowning after a drug overdose
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<b>The Naked City</b>: Questioning the maid
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<b>The Naked City</b>: Checking the victim's last working place
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<b>The Naked City</b>: The dress store
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<b>The Naked City</b>: Talking to a dress store owner
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<b>The Naked City</b>: Questioning Julia's friend
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<b>The Naked City</b>: Guess we'll interrupt his session for just a little while
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<b>The Naked City</b>: Talking to Julia's psychiatrist, Dr. Stoneman
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<b>The Naked City</b>: Phelps and Earle here to see the coroner
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<b>The Naked City</b>: Talking to coroner's receptionist
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<b>The Naked City</b>: The coroner added another body on the slab claiming it pertains to the case at hand
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<b>The Naked City</b>: Interrogating Henry Arnett
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<b>The Naked City</b>: Tailing a suspect
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<b>The Naked City</b>: Taking Arnett's fiancé to his apartment to clear some things up
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<b>The Naked City</b>: Asking the building caretaker about the apartment number
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<b>The Naked City</b>: Chasing a suspect on a fire escape
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<b>The Naked City</b>: Caught the suspect in lie
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<b>The Naked City</b>: Showing just what kind of sleazeball Henry is to his fiancé
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<b>The Naked City</b>: Detective Earle lacks any tact whatsoever
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<b>The Naked City</b>: Henry may not be our killer, but we've got other reasons for taking him in
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<b>The Naked City</b>: Doc just jumped out the window
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<b>The Naked City</b>: The killer is taking a no way out
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<b>The Naked City</b>: Case report
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<b>Nicholson Electroplating</b>: Heading toward the smoke left by a big non-nuclear explosion
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<b>Nicholson Electroplating</b>: The police is arriving at the scene of an explosion
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<b>Nicholson Electroplating</b>: Dealing with a couple of looters
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<b>Nicholson Electroplating</b>: The entrance to Nicholson Electroplating research complex
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<b>Nicholson Electroplating</b>: Secondary explosion is taking down the tower
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<b>Nicholson Electroplating</b>: There are a lot of victims due to a massive explosion
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<b>Nicholson Electroplating</b>: There are many bodies under the rubble
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<b>Nicholson Electroplating</b>: This whole area is a mess, hard to find things of interest
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<b>Nicholson Electroplating</b>: Strangely enough, this suitcase survived the blast more or less intact
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<b>Nicholson Electroplating</b>: A spy camera
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<b>Nicholson Electroplating</b>: Deciphering the hidden message
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<b>Nicholson Electroplating</b>: The mayor is using this opportunity for promotion
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<b>Nicholson Electroplating</b>: Questioning Fred Nicholson
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<b>Nicholson Electroplating</b>: The fire department has arrived on the scene
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<b>Nicholson Electroplating</b>: Okamoto's place is all tossed and bloody
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<b>Nicholson Electroplating</b>: This fridge is not storing any food
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<b>Nicholson Electroplating</b>: A microfilm hidden inside a pair of earrings
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<b>Nicholson Electroplating</b>: Letting the partner drive will skip to the next location after any remaining dialogue
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<b>Nicholson Electroplating</b>: Talking to Vernon Mapes, the head of security
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<b>Nicholson Electroplating</b>: That's one big military airplane they're working on
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<b>Nicholson Electroplating</b>: Looking inside the plane for clues
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<b>Nicholson Electroplating</b>: Time for a science lesson... or a joke
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<b>Nicholson Electroplating</b>: Checking the photos through a magnifying glass
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<b>Nicholson Electroplating</b>: Somebody poured the gasoline all over the place
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<b>Nicholson Electroplating</b>: Trapped in a fire
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<b>Nicholson Electroplating</b>: Taking out the hangar guards

Windows screenshots

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Each case starts with a briefing.
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Arriving at the murder scene.
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During the game, the backstory of the main character is revealed via flashbacks.
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Searching for a clues in a victim's place.
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In the middle of a brawl
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Let's see what is in that pocket...
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Now that is a nice find which deserves proper inspection.
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Some clues are hidden in paper sources.
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Chasing the criminal on foot.
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No one can run from the hands of justice ...
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As an L.A. cop, you can confiscate almost any vehicle.
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... or his crash.
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Most pursuits result in shooting the criminal's car tires.
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Though being right in the middle of uncanny valley, the animation and face capture systems leave other games in the dust.
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Sometimes you'll have to decide who of the suspects should be charged guilty. Choose wisely.
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Not all interrogations bring the desired result.
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During the investigations, you'll have to contact the operator for information.
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You should judge the answer by a person's behavior and reaction.
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Choosing a question during an interrogation.
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The travels by car are essential parts of the game to hear the conversations with your partner, but it's possible to skip them.
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That's why a cop should always have his guns greased.
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The more damage you take, the less saturated the world becomes.
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You certainly can't miss the head.
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A second before the bullets start flying.
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Result of a quick firefight.
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Discovered landmarks are briefly introduced on the in-game map.
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The new outfits are unlocked during the game and some of them are more beneficial than others.
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Using a car the first time unlocks it in the showroom.
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Those papers provide very important background information to the main story.
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The case-related locations are listed in your notebook.
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Trailing suspects involves various tricks, like reading a paper in order in hide your face.
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Sometimes you don't have to ask citizens for their opinion.
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Investigating a crime scene.
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Each partner has distinctive traits.
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Searching for a clues. Or what is left of them.
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Puzzles are easier to figure out than the people they involve.
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An arson desk detective should have a really strong stomach.
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Stats of a successfully finished case.
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Unlocked vehicle in the showroom
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