Empire Earth

aka: Diqiu Diguo, EE, Empire Earth: 500.000 Jahre Menschheitsgeschichte in einem einzigartigen Spiel, Empire Earth: An Epic Conquest Spanning 500,000 Years, Empire Earth: An Epic Conquest Spanning 500,000 Years of Human History, Empire Earth: Une fabuleuse odyssée à travers 500 000 ans d'histoire de l'humanité
Moby ID: 5374

Critic Reviews add missing review

Average score: 83% (based on 32 ratings)

Player Reviews

Average score: 3.4 out of 5 (based on 66 ratings with 9 reviews)

An A+ for effort in graphics

The Good
The campaigns were very good in this game. The objectives were easy to understand, and I had never come across anything like them in any other game. I had fun playing around with the camera which was eay to control and adjust. Last the units, I enjoy building up big armies, and so far Empire Earth lets me build the biggest [1200 units.] This means huge battles, and I don't know about you but thats the whole reason I buy these games

The Bad
The standard game mode can become boring, becuase the game's AI thinks the same each time. This leads to a lame game if you know whats basicly going to happen to you in the end. Last the game is just plain slow. It takes a while to produce a unit which is bothering when trying to build up a large army. My advice to solve this tiny problem is to make two or even three of each military building.

The Bottom Line
So basicly Empire Earth has good gameplay, but can become boring after a while if all you play is the standard game mode. I 'd say its worth the money if you want a game that not only lets you fight in modern times but also in the past. For me the goods outwayed the bad. Buy it for gameplay and graphics not for a game you think is new and different from all others, becuase it's not.

Windows · by Xiao 91 (3) · 2003

Good idea, not perfect.

The Good
Before I start I just want to say that I'm reviewing the game WITH the patch. It is needed to play multiplayer, and multi is the only way (more on that later).

The multiplay is by far the best part of this game. The idea that a game can go all the way from prehistory to the nano age is a good idea. This wide range of ages gives you quite alot of units to play with. They are basically broken up into three sections: pre-gunpowder, gunpowder, and tanks/cybers. Each section requires different tactics, mostly because you have to gather resources in different ways. One thing that helps this game is the random age start, as it injects a bit of randomness. With it you cannot just do one thing every game; you have to be able to play in each section.

There are five different resources: food, wood, iron, gold, and stone. Only six citizens are allowed to gather from any one resource patch at a time, however this doesn't really hinder anything, as they gather at a nice speed even in the start. The gold, iron, and stone patches have so much in them that I have never seen one run out. You will probably never encounter a shortage in anything you need, if you manage it right. This type of economy makes it easy to focus more on your military, which is really the fun part in this game.

Practically every unit has a counter, with a couple notable exceptions. One exception is the spearman in stone age. The only way to beat a bunch of spearmen is with your own spearmen. However, that is really the only weak point. Tanks, for example, are countered by anti-tanks, which are in turn countered by infantry, which is countered by tanks. In the early gunpowder ages the gunpowder units can be countered by the cuirassier, a heavy cavalry. However, halberdiers are a good unit for killing cuirassiers. It's all give and take.

The graphics are nice, being in 3d, but it doesn't really add anything. You can also zoom in if you want (but not if you want to win).

The Bad
Even though it does have so many ages, chances are you won't play in more then two in one game. If you age up too fast you won't have near enough military to fend off an opponent who has been working on that. The units in one age don't really have that great an advantage over units in the age below, unless it's at the breakpoints (first gunpowder, first tanks). You'll NEVER play a game that goes from prehistory to nano, unless that's exactly what you set out to do, and everyone co-operates. It would also take at least an hour and a half to do.

The AI is simply terrible. Now, every AI in every RTS game cheats, but this AI cheats so much. I think they just gave up trying to program the AI in how to correctly gather resources. Instead, it seems to just get loads of free resource deliveries. You could kill every single citizen, and stand outside the AI's capitol killing every citizen that comes out, and it will STILL make citizens, it will STILL make units, and it will STILL age up at a rate reserved for people who are booming. Another problem with it is that it doesn't know when to give up and resign. This forces you to hunt down and kill every last unit it has. If you let a citizen get away it will just keep making stuff with those free resources.

The multiplayer server itself is crap. There is technically a spam filter, but all it does is delay the spam for about three seconds, it doesn't actually block it. There is a way to ignore people (/i "playernamehere") but it's not in the manual anywhere I can find. Someone who beta tested EE told me. Even so, the chat still lags, especially when someone starts to spam. The filter only lags it up more.

The list of people in the room isn't alphabetized, and when you have eighty people in a room and you're looking for one person, it can get frustrating really fast.

There's another little annoying bug that affects some people. If you alt select a team, or double click a team icon to zoom to them, then start to scroll, the screen will jump back to that team a second later. This makes it quite tricky to jump to a team then have them attack something nearby, as by then the screen will have jumped back and you'll have clicked somewhere behind the team. In the heat of battle this is a Bad Thing.

The single player campaigns aren't worth mentioning.

The Bottom Line
Bottom line, if you can tolerate the chat problems, and don't encounter any bugs, this game is worth it. You'll never need to bother with the single player campaigns or the AI, which is half of the problem. If you're looking for a fun multiplayer game, you might want to consider Empire Earth.

Windows · by Dr. Elementary (273) · 2002

A really good idea, good effort, but just short of the finish line.

The Good
The fact that it has 12 eras to play in which is really fun because you can practically transition from any RTS era to another (even sci-fi fantasy which is in the later ages). They finally put controllable airplanes in a major RTS game which is good because I love my squadron of bombers. Fighting in the modern era is really cool too because it makes you understand modern war tactics. Aircraft carriers are fun as well, but are sadly still disproportionate to other things on the map. For example a villager is as big as tall as a tank and an airplane is the size of a horseman. But the game is fun non-theless, it possesses a 3d landscape that you can zoom into during the game (there is really no reason for this but they added it to the game and its fun to use ocassionally). Having a hero in the game is fun too except for the fact that you have to trigger his abilities, its not automatic like in Warcraft III. Watching the midieval armies fight is fun too, and I like the buildings they drew for that age/era, they are authentic looking. Having snipers is cool too, thought it would be nicer if they laid down. Lastly the WW2 artillary is awesome! Sadly there is only one artillary unit, but you can supplement that with airplanes.

The editor is good in this one too, you can practically make your own detailed campaigns and movies! Yeah you can actually make those in-game movies you see in all the RTS games, though it is rather hard to learn with all the triggers and all.

The Bad
The transition from era to era is really sketchy which makes sense because human techonology changed so drastically so its makes sense. But I do recall that the Roman legions were more powerfull than the barbarians and that doesn't really happen in the game. The lack of more units makes it kind of annoying to because you want to totally experience an Era/Age when your playing and you only get a glimpse of it before you advance and go to the next. Eventhough there is a variety of units to play with in Singly player, in multiplayer everyone has the same units (there are no set civilizations with their own units). Although there are civiilizations in a sense, you have a 100 bonus to spend on your custom civilization and give your people special advantages like faster villagers or faster airplanes. Or you can pick from the preset civs which is just preset bonuses not really the civ (although it does almost match the people's military tendancies but that is irrelevant, because people would have better planes not the same planes that are faster!). Anyway, single player levels are really long and somewhat boring. The future ages make no sense with walking robots because it would be way more efficient to have the have wheels or fly and its hard to distinguish between them because its just an army of shooting robots (except one with a sword). The first ages are really useless too, fighting in the prehistoric age is really bland because there are only 3 land units to pick from, and a raft with a guy hurling rocks. They could have been more creative then that really! Oh, and what's up with only six people to a mine? I wanna mine gold damnit! Other things that are missing is cruise missiles which I really wanted to use, missile silos in multiplayer, more helicopters, any sort of long range missile too (scud for example), being able to alter the landscape with your army would also be a really positive revolutionary step which would have made this game really good (imagine being able to make bridges or ditches).

The Bottom Line
Well to tell you the truth I was going to get a job at SSS and I talked to Rick Goodman the head of the company and he told me his dreams and aspirations for Empire Earth. To tell you the truth the ideas in his head sounded like a splendid game, but I think when they actually made it, it fell short of his invisioned glory. Maybe with better artists and more production time they could have made it a really good game. But the sad reality is that Empire Earth gets boring pretty fast, after you've seen all the eras and have gotten frustrated trying to figure out how to advance (which I still don't exactly understand 'til this day) because there is either a need for another town center or building or more military units and its not written down in the manual either. Also the multiplayer can only go so far. It's too rigid in my opinion and winning in the modern age is easy. Make some anti tank guns and a huge group of bombers and bomb everything the enemy has. Add one or two B-2's and you've got yourself a win almost guarenteed (that is unless the other guy hasn't done that to you first).

If you want good strategy games that came out the same time as this one that are better you should check out Warcraft III which is very good, or Age of Mythology which is good.

Windows · by Thiago Oliveira (85) · 2003

I have a lot of bad things to say about this "Age of Empire" rebellion game...

The Good
The game has new features, different from its predecessor Age of Empires II. I commend their "trying" to come up with something new, as well as their ambitious attempt to "compile" all ages, past and futuristic. So what do you have when you combine Age of Empires, Cossacks, Red Alert and Starcraft? I'll tell you later...(save the best for last).

This game has no races or nations like other games, instead the differences are given to "civilization bonuses", which if you play a normal game (not campaign), you get to choose what bonuses your "race" excels in, similar to character creations in RPG games only this applies to a race (or nation). For example you can customize your nation to excell in Tanks (e.g. 20% attack bonus, 20% armour, etc). Therefore it would probably virtually impossible to figure out the strengths and weaknesses of a nation in a multiplayer game!

Improvement of units are now delegated to the units themselves, not in buildings (e.g. barracks), however with a limitation. You can only improve only a number of improvement per type of unit, therefore also creation diversity in unit abilities. Example: If you maximize attack, defence to maximum, your unit may lack speed or movement, etc.

The graphics are sound features are very nice. I've noticed some detailed work when you bombard walls and buildings, which gives a more "real" affect.

I do commend the fact this is the only game (I know of) where you can actually play the part of the Nazi's although not explicitly expressed in the campaign description.

The Bad
Now for the good stuff, er bad stuff. What I don't like about this game. As I said earlier, what do you get when you combine Age of Empires, Cossacks, Red Alert and Starcraft? TOTAL CHAOS!

This game has NO FOCUS. Trying to bundle everything in one package, making this one very boring real time strategy game in the long run. But no matter that's not what's bad, it gets worse.

HORRIBLE INTERFACE! Not recommended for experienced players that take value of informational detail: You click on a unit and there is no description what so ever about the unit. Not even a help menu to explain the uses of units and buildings. BY THE GODS! What are they thinking? Do they actually think that gamers just play? That they do not actually like to READ and KNOW more about those little icons they move around in the game? If there were awards for IGNORANCE for EDUCATIONAL VALUES this game would win top awards. Sorry for being harsh, but games like this do teach much to those playing them unlike most games I've played.

Oh, and the campaign? You'd be better of playing Age of Empires I. Much better. Unfortunately, my personal opinion is if they hope to rival Age of Empires with this "game", they'd be better of making chess programs.

The beta testers (as well as the campaign programmers) failed big time in this game too (well not big time, but irritating enough). When you play the campaign, you'll probably understand what I'm talking about. Whoever produced the campaign needs to get another job! NO TASTE! And talk about bad acting. The story teller could bore you to sleep. No creativity and they keep limiting your options on what units you can or cannot do. In certain situations you cannot control your units because of the plot (They're my units, don't move them!). There goes the strategy!

The units are a little less irritating than of Cossacks. Units can actually bump other units therefore ruining their previous stance. Probably because using 3D features. Which also make units hard to move in tight situations, in addition they can't march in formation very good either. (Should've learnt better from Cossacks)

And there's the air units. If you know how to control those flying birds someone let me know. Forget flying in formation, because there is no such thing. Red Alert fans would laugh out of their socks seeing how the air units (specifically planes) operate in this game. They fly one by one, flying around like a pack of vultures. So you can forget about lightning attacks from the air. They get there when they get there.

Did I mention bad interface. Oh, yes I did. No pride, by gum.

The Bottom Line
Expect minimal brain activity. Better off playing Age of Mythology, worth being called Age of Empires III.

Windows · by Indra was here (20755) · 2003

Age of Empires III. About as good as it predecessors.

The Good
Make no mistake about it; Empire Earth IS a copy of Age of Empires. It looks, plays, and sounds the same. The graphics are the same, the interface is the same, the game is the same, right down to the resources and what they look like. The ONLY difference is that this game tacks on more technological development, right up to modern times and the "nano age."

This is a shameless ripoff in every way, but to its credit, it does it well. Age of Empires IS a good game, and so is Empire Earth. The graphics are crisp and easy on the eye, the interface is smooth, the sound is great and the gameplay is just as good as when Microsoft published it as Age of Empires. And it IS an upgrade; there are some nice rules changes, and far more units.

The Bad
The game has two major flaws. the first is the AI - which, incidentally, doesn't play fair. The computer doesn't follow the same rules the player does, as a result of which computer players are absurdly strong. Even at the lowest difficulty level, giving the player every possible advantage, the computer seems to get free resources and buildings Winning is very difficult, and will only happen with some luck.

The second is that in an effort to expand the game to modern times, the game zips by the technology progression way too fast. Whereas Age of Empires had four or five "Eras," this game has 15. The differences between Classical and Byzantine techs don't seem really apparent when you're buzzing through them at a rate of one era every fifteen minutes. The game's "epic" Civilization-style scope of the entirety of human history seems very contrived against a standard Age of Empires map.

The Bottom Line
Not the epic masterpiece it's being described as, and not a necessary purchase if you still enjoy your Age of Empires II set.

Windows · by Rick Jones (96) · 2001

The creators of AOE really messed up....

The Good
First, the fact that you get planes and over 10 different Epochs is pretty darn interesting. They had a good idea for civ attributes too. The campaigns are mildly engaging for a RTS. Cool resources.(wood,food,stone,iron,gold). You get cavemen.

The Bad
The graphics. UGLY!!! You can zoom up real close to guys and that's a good thing, right?? WRONG!!!! Their clothes are horrible and their faces look like they have been transplanted directly from a game from the early 90's. This wouldn't be so bad if the building looked good, but they don't. They look so fake and are much poorer than AOE 2. Before I mentioned Epochs. Pretty much the same thing as ages in AOE. But now it takes a minimum of 6 hours to get from the pre-historic era to the Nano-Age. This translates into the game being an "age race" for the first 6 hours. The resources are ok, but you need tons of them to get to a new age. In Aoe, 1000 of anything was considered alot, but in EE, you need over 8000 food to get into some ages!!! This too could be overlooked if you could get some good tactical combat in, but NOOO!! It's pretty straightforward in the beginning, but after you advance a couple Epochs, there are over 15 units all with their weaknesses and strengths. Monks are also useless. You have so much micro-managing to do, that you don't have time to use them effectively. Planes have poor A.I. Instead of making it simple and just having it hover around or stay in the hanger, they fly around in circles!!?? Why!!?? This makes it very difficult to group them together or get them to go anywhere. Fuel is another pain. This fuel means that every few minutes, they have to return to the hanger to refuel. So you always have to have them "refuel" because they fly around wasting fuel and chances are it will be half gone before you find them. Stop Atomic Bombers is another pain. Diligent gamer as I am, I built turrets and aa guns all around my Island. This was useless, as I was informed that my aa guns were attacking something. Zooming over there, I find an atomic bomber fly past my aa guns, fly over 30 something villagers and nuke them out of existence!! I was livid. I had paid a pretty penny for those AA guns and they had been ineffective.They had not even done the job they were erected for in the first place. Another large bug was that, in the last Epoch, you get to build these big robot things. They are incredibly expensive, but I said to myself that they were worth it. They're not!!! They cost more than they are any good and seem to be good against nothing in particular. This is odd because nearly every other unit has a strength and weakness, but these robots apparently don't. Expect alot of waiting, as, unlike AOE, you do alot of waiting for resources. Forget about getting up a well balanced army.(i.e. I'll bring my infantry away from the calvary and bring in the pikemen) Battles are so fast and hectic that you can't move your guys around because 1. They don't instantly respond to commands and 2. They move slowly, even the Calvary.

The Bottom Line
This game is a poor RTS. If you already have Age of Empires, don't waste your money on this. If you don't have AOE, get that instead.

Windows · by James Kirk (150) · 2003

Well, it certainly *tried* to be as good as Age of Empires...

The Good
Sierra really tried to make Empire Earth seem like Age of Empires 3. They advertized every single team member of theirs that was even related to Age of Empires, pointed out in what ways their game was better, etc. If they hadn't done this, I might have enjoyed Empire Earth more.

The game has okay music; I didn't like it as much as AoE's music, but it was still nice.

The Bad
I didn't like this game from the start. The first impression I had was 'damn, my citizens are ugly!'. The 3d models really aren't very good, excepting a few nice looking buildings and mechanical things later.

There aren't enough units and researches to get for each age, and the advancment between ages is too steep. The problem with this is that every player is quickly jumping ahead in ages as soon as they have maxed out researches, instead of stopping to build an army in-between; it becomes a kind of weird race against time instead of tactical battle. The first player to max out basically wins, because he can nuke the blazing daylights out of every single other civilization (litteraly...) while they're still advancing to the age where such things are possible. If two players advance at pretty much the same time, havoc ensues and the game becomes a boring slugfest almost instantly.

The tactics are generally lacking. Terrain dosen't work as well in Age of Empires; whether it's their map makers, or limiations of their engine I'm not sure, because the map editer was very oddly put together and I couldn't make anything decent of my own.

The Bottom Line
Empire Earth really can't seem to get anything right. I'd rather play the original Age of Empires than this poorly designed ripoff.

Windows · by ShadowShrike (277) · 2003

Ages and Eras - The definite strategy game

The Good
The campaigns bring life to the history that you only read in books and articles. There's absolutely no end to variety as you not only play through the scenarios, but have the ability to customise your own in the editor. Even the random maps make for a nice break from the campaigns. And finally the tutorial is very helpful, although it doesn't teach you how to make tributes to another sect. The Russian Campaign is perhaps very creative for a hypothetical world domination by political extremists, then time travel fixes that.

The graphics are very well textured, the units smoothly animated even for polygonal voxelated actors and the camera pans well across the map. The unit, structure and ambient sounds are crisp and keep you aware of what is happening as you play. And of course there is a good selection of units, though you find yourself playing rock-paper-scissors (shock-piercing-arrows) against opponents in the earlier epochs.

The Bad
The campaigns could have done with better historical accuracy, especially the alternate history where the Germans won World War II, though that is forgivable. The use of prophets really makes playing scenarios far too easy.

The annoyances abundant in the game are the music tracks which sound very samey and don't really match all the epochs. Then there's the ever-irritating "We're under attack!" warning, which goes on and on. And some sound effects we could do without are the dying sounds of primitive period units which sound like puking. Leaving it at that, there's not that much to put you off playing at all.

The Bottom Line
You may think it's all been done before in the Age of Empires series, but Empire Earth's collection of all epochs in one game is ambitious for its time. It's really brought out the best of historical-themed strategy games. Audio isn't perfect, but just enough to make the game lively. After you play through each and every scenario the game has to offer, you'll be hungry for more.

Windows · by Kayburt (32027) · 2020

Empire earth

The Good
So nice real time strategy game

The Bad
One game is too long and can be more than 30 hours

The Bottom Line
Often the same way to win against IA is to build towers evrywhere

Windows · by adamo · 2023

Contributors to this Entry

Critic reviews added by Alsy, Patrick Bregger, Wizo, Kabushi, nyccrg, Xoleras, shphhd, vedder, Cantillon, Samuel Smith, Venator, Zeikman, Jeanne, Parf, Big John WV.