Nightdawn

Moby ID: 54034

[ All ] [ Amiga add ] [ Antstream add ] [ Atari ST ] [ Commodore 64 ]

Atari ST screenshots

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Title screen
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Credits
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Level 1: transport to starting position
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Without fetching this item you cannot fire any shot! So get that first.
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Without the ability to detect mines, you have to find them by trial-and-error: a very live consuming way
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A cannon is defending the badly required extra for detecting mines
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Luckily I found the shooting extra first, so the cannon is gone
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Imagine this by trial-and-error or drawing level maps
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Finding key to door number 2
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For unknown reason this door is protected heavily - it is leading back to the starting area
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Transporter inside the level
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The way to key no 5 let's you enjoy the nice parallax scrolling
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Finally reached the level end
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Energy barrier in level 2 - I should find a way around it
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These cannons are annoying: they fire even if not visible on the screen

Commodore 64 screenshots

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Loading screen
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Title screen and credits
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High scores with credits at bottom
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Entering level 01
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Getting dropped off.
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There I am.
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I have found a kit and can fire weapons.
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I switch I think I need to turn off.
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I lost all my lives. Game over. Play again?
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